Rarity: R
#: 156
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone...
Rarity: R
#: 84
Creature Type or Sub Type: Legendary Creature — Human Artificer
P: 1
T: 1
Rules Text Contains: Deathtouch
Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
5, Exile a creature card from your grave...
Rarity: U
#: 223
Creature Type or Sub Type: Creature — Human Monk
P: 2
T: 1
Rules Text Contains: Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
Flavor: "When all you have is a hammer, everything looks like a nail. I merely propose expa...
Rarity: R
#: 224
Creature Type or Sub Type: Legendary Creature — Human Artificer
P: 4
T: 3
Rules Text Contains: Creatures you control have vigilance and "T: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
2GGWWUU, Exile Toca...
Rarity: R
#: 62
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 3
Rules Text Contains: Flying
Whenever Skystrike Officer attacks, create a 1/1 colorless Solider artifact creature token.
Tap three untapped Soldiers you control: Draw a card.
Flavor: "Landing zone is clear....
Rarity: R
#: 317
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 3
Rules Text Contains: Flying
Whenever Skystrike Officer attacks, create a 1/1 colorless Solider artifact creature token.
Tap three untapped Soldiers you control: Draw a card.
Rarity: R
#: 34
Creature Type or Sub Type: Artifact Creature — Assembly-Worker
P: 4
T: 5
Rules Text Contains: Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1W | 2/2
Vigilance
1, T: Put a +1/+1 counter on target Assembl...
Rarity: R
#: 208
Creature Type or Sub Type: Creature — Elf Warlock
P: 3
T: 5
Rules Text Contains: T: Add X mana of any one color, where X is the number of creature cards in your graveyard.
Flavor: Each fallen friend was a seed of regret, eager to blossom again in Gaea's name.
Rarity: R
#: 97
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Eac...
Rarity: R
#: 82
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: At the beginning of your upkeep, scry 2.
Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.
During your turn, yo...
Rarity: R
#: 341
Creature Type or Sub Type: Creature — Dragon
P: 4
T: 5
Rules Text Contains: Flying
When Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.
R: Tyrant of Kher Ridges gets +1/+0 until end of turn.
Rarity: R
#: 222
Creature Type or Sub Type: Legendary Creature — Human Artificer
P: 3
T: 5
Rules Text Contains: Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)
Flavor: "Don'...
Rarity: R
#: 125
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip 2 or B
Flavor: Fallaji soldiers hated seeing loved ones' faces among the transmogrants. Ashnod devised a solution.
Rarity: R
#: 217
Creature Type or Sub Type: Legendary Creature — Human Artificer
P: 4
T: 4
Rules Text Contains: Permanents you control have "Ward—Sacrifice a permanent."
Each artifact card in your graveyard has unearth 1BR. (1BR: Return the card from your graveyard to the battlefield....
Rarity: R
#: 258
Creature Type or Sub Type: Land
Rules Text Contains: Blast Zone enters the battlefield with a charge counter on it.
T, Add C.
XX, T: Put X charge counters on Blast Zone.
3, T, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of char...
Rarity: R
#: 10
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
F...
Rarity: R
#: 135
Creature Type or Sub Type: Legendary Creature — Human Artificer
P: 2
T: 2
Rules Text Contains: Haste
Feldon, Ronom Excavator can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your nex...
Rarity: R
#: 70
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Creatures you don't control get -2/-0 until end of turn
• Create a tapped Powerstone token.
• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each arti...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '