Rarity: R
#: 292
Creature Type or Sub Type: Artifact Creature — Construct
P: 8
T: 8
Rules Text Contains: Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2GG | 3/3
When Woodcaller Automaton enters the battlefield, if you ...
Rarity: R
#: 377
Creature Type or Sub Type: Artifact Creature — Construct
P: 8
T: 8
Rules Text Contains: Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2GG | 3/3
When Woodcaller Automaton enters the battlefield, if you ...
Rarity: R
#: 329
Creature Type or Sub Type: Instant
Rules Text Contains: Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opp...
Rarity: R
#: 290
Creature Type or Sub Type: Artifact Creature — Construct
P: 5
T: 3
Rules Text Contains: Menace
Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
Unearth 3BB (3BB: Return this card from your...
Rarity: R
#: 375
Creature Type or Sub Type: Artifact Creature — Construct
P: 5
T: 3
Rules Text Contains: Menace
Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
Unearth 3BB
Rarity: U
#: 189
Creature Type or Sub Type: Creature — Human Artificer Scout
P: 1
T: 2
Rules Text Contains: Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you do...
Rarity: R
#: 356
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
Rarity: R
#: 288
Creature Type or Sub Type: Creature — Dog Soldier
P: 3
T: 3
Rules Text Contains: Flash
When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
...
Rarity: R
#: 215
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
Flavor: "For the love of the seven brass gods, it's a city of academics! How are they do...
Rarity: R
#: 122
Creature Type or Sub Type: Artifact Creature — Zombie
P: 3
T: 1
Rules Text Contains: Razorlash Transmogrant can't block.
4BB: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs 4 less to activate if an o...
Rarity: R
#: 105
Creature Type or Sub Type: Instant
Rules Text Contains: Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opp...
Rarity: R
#: 202
Creature Type or Sub Type: Artifact Creature — Beast
P: 2
T: 7
Rules Text Contains: You may play lands from your graveyard.
Unearth GG (GG: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it...
Rarity: R
#: 146
Creature Type or Sub Type: Sorcery
Rules Text Contains: Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into...
Rarity: R
#: 340
Creature Type or Sub Type: Sorcery
Rules Text Contains: Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into...
Rarity: R
#: 325
Creature Type or Sub Type: Sorcery
Rules Text Contains: Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '