Rarity: R
#: 374
Creature Type or Sub Type: Creature — Human Artificer
P: 2
T: 5
Rules Text Contains: At the beginning of your end step, create a tapped Powerstone token.
6: Draw a card and put a +1/+1 counter on Geology Enthusiast.
Rarity: R
#: 94
Creature Type or Sub Type: Sorcery
Rules Text Contains: Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Flavor: "Get the sylex to Urza at any cost. Tell him to fill it with memories of the land."...
Rarity: R
#: 342
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone...
Rarity: R
#: 318
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Creatures you don't control get -2/-0 until end of turn
• Create a tapped Powerstone token.
• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each art...
Rarity: R
#: 334
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip 2 or B
Rarity: R
#: 360
Creature Type or Sub Type: Legendary Creature — Human Artificer
P: 4
T: 3
Rules Text Contains: Creatures you control have vigilance and "T: Surveil 1."
2GGWWUU, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total m...
Rarity: R
#: 309
Creature Type or Sub Type: Artifact Creature — Assembly-Worker
P: 4
T: 5
Rules Text Contains: Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1W | 2/2
Vigilance
1, T: Put a +1/+1 counter on target Assemb...
Rarity: R
#: 376
Creature Type or Sub Type: Artifact Creature — Dragon
P: 4
T: 4
Rules Text Contains: Flying
R: Artifact creatures you control get +1/+0 until end of turn.
Unearth 3RR
Rarity: R
#: 291
Creature Type or Sub Type: Artifact Creature — Dragon
P: 4
T: 4
Rules Text Contains: Flying
R: Artifact creatures you control get +1/+0 until end of turn.
Unearth 3RR (3RR: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginn...
Rarity: R
#: 303
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Rarity: R
#: 350
Creature Type or Sub Type: Artifact Creature — Beast
P: 2
T: 7
Rules Text Contains: You may play lands from your graveyard.
Unearth GG
Rarity: R
#: 315
Creature Type or Sub Type: Instant
Rules Text Contains: As long as it's not your turn, this spell costs 3 more to cast.
Return all nonland permanents to their owners' hands. End the turn.
Rarity: R
#: 339
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose two —
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target plane...
Rarity: R
#: 107
Creature Type or Sub Type: Creature — Shade
P: 2
T: 2
Rules Text Contains: If a creature an opponent controls would die, exile it instead.
1: Misery's Shadow gets +1/+1 until end of turn.
Flavor: In the ruins of Kroog, only anguish thrived.
Rarity: R
#: 355
Creature Type or Sub Type: Legendary Creature — Human Soldier
P: 3
T: 2
Rules Text Contains: Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
Rarity: R
#: 371
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
1, T: Add one mana of any color.
4, T: Create a tapped Powerstone token.
Rarity: R
#: 327
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Ea...
Rarity: R
#: 323
Creature Type or Sub Type: Legendary Creature — Human Artificer
P: 1
T: 1
Rules Text Contains: Deathtouch
Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
5, Exile a creature card from your grav...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '