Rarity: M
#: 365
Creature Type or Sub Type: Artifact
Rules Text Contains: When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Ph...
Rarity: M
#: 240
Creature Type or Sub Type: Artifact
Rules Text Contains: When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Ph...
Rarity: M
#: 305
Creature Type or Sub Type: Legendary Creature — Human Soldier
P: 3
T: 4
Rules Text Contains: During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel, Shield of Argive attacks, create X 1/1 color...
Rarity: R
#: 324
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Rarity: M
#: 18
Creature Type or Sub Type: Legendary Creature — Human Soldier
P: 3
T: 4
Rules Text Contains: During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel, Shield of Argive attacks, create X 1/1 colorl...
Rarity: R
#: 89
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Flavor: Gix pierced his disciples' minds and savored their experiences as h...
Rarity: M
#: 344
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Rarity: M
#: 363
Creature Type or Sub Type: Artifact Creature — Construct
P: 8
T: 8
Rules Text Contains: Trample
When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth 8
Rarity: M
#: 316
Creature Type or Sub Type: Enchantment
Rules Text Contains: You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your libra...
Rarity: M
#: 170
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Flavor: "We expected the Argothians to stand their ground. We didn't expect the ground itself to stand."
—Myrel, Shiel...
Rarity: M
#: 233
Creature Type or Sub Type: Artifact Creature — Construct
P: 8
T: 8
Rules Text Contains: Trample
When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth 8
Rarity: R
#: 364
Creature Type or Sub Type: Legendary Artifact Creature — Thopter
P: 1
T: 2
Rules Text Contains: Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greate...
Rarity: R
#: 347
Creature Type or Sub Type: Legendary Creature — Elf Druid Scout
P: 2
T: 3
Rules Text Contains: T: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card.
Whenever you cast a creature...
Rarity: R
#: 237
Creature Type or Sub Type: Legendary Artifact Creature — Thopter
P: 1
T: 2
Rules Text Contains: Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greate...
Rarity: M
#: 225
Creature Type or Sub Type: Legendary Creature — Human Artificer
P: 2
T: 4
Rules Text Contains: Artifact, instant, and sorcery spells you cast cost 1 less to cast.
7: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, e...
Rarity: M
#: 216
Creature Type or Sub Type: Legendary Creature — Phyrexian Human Artificer
P: 3
T: 5
Rules Text Contains: Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named P...
Rarity: M
#: 66
Creature Type or Sub Type: Legendary Planeswalker — Teferi
Rules Text Contains: Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.
[0]: Draw a card.
[-2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a ...
Rarity: R
#: 185
Creature Type or Sub Type: Legendary Creature — Elf Druid Scout
P: 2
T: 3
Rules Text Contains: T: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card.
Whenever you cast a creature...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '