Rarity: C
#: 46
Creature Type or Sub Type: Instant
Rules Text Contains: Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.
Flavor: Before Kaya could pull Teferi's spirit back, the overloaded temporal anchor failed, and he was set adrift in the curren...
Rarity: C
#: 44
Creature Type or Sub Type: Instant
Rules Text Contains: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Flavor: "Aha! This must be one of the ancient ke...
Rarity: C
#: 132
Creature Type or Sub Type: Sorcery
Rules Text Contains: Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.")
Flavor: Urza's engineers could take wee...
Rarity: C
#: 129
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 1
Rules Text Contains: When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.
Flavor: "Funny," remarked Laga to his squad. "Mishra's lackeys wear luxurious silks in their gi...
Rarity: C
#: 261
Creature Type or Sub Type: Land
Rules Text Contains: T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Flavor: "There's a certain beauty in destruction. Some will consider this war a ma...
Rarity: C
#: 77
Creature Type or Sub Type: Artifact Creature — Construct
P: 1
T: 1
Rules Text Contains: 2, Sacrifice Combat Courier: Draw a card.
Unearth U (U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if...
Rarity: C
#: 76
Creature Type or Sub Type: Artifact Creature — Wall
P: 1
T: 3
Rules Text Contains: Defender
Coastal Bulwark gets +2/+0 as long as you control an Island.
2, T: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Rarity: C
#: 43
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 1
Rules Text Contains: 3: Target Soldier gains flying until end of turn.
Flavor: "Today our blades remember Kroog! May the seven brass gods be with us!"
Rarity: C
#: 234
Creature Type or Sub Type: Artifact
Rules Text Contains: When Energy Refractor enters the battlefield, draw a card.
2: Add one mana of any color.
Flavor: "Raw energy contains infinite possibility."
—Urza
Rarity: C
#: 175
Creature Type or Sub Type: Creature — Elf Druid Soldier
P: 1
T: 1
Rules Text Contains: T, Tap an untapped artifact or creature you control: Add one mana of any color.
Flavor: The endless grind of the Brothers' War had fouled Terisiare's land and blackened its skies....
Rarity: C
#: 231
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+0 and has flying.
Equip 2 (2: Attach to target creature you control, Equip only as a sorcery.)
Flavor: Volunteers rarely questioned why the airborne battalion always seemed t...
Rarity: C
#: 1
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 4
Rules Text Contains: Flying
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.
Flavor: "The ground is where wars are waged, but the air is where they ar...
Rarity: C
#: 87
Creature Type or Sub Type: Creature — Insect Horror
P: 2
T: 1
Rules Text Contains: Flying
When Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.
Flavor: No honor. No glory. No l...
Rarity: C
#: 173
Creature Type or Sub Type: Creature — Beast
P: 4
T: 2
Rules Text Contains: When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.)
Flavor: "That's odd. I don't remember seeing plans to dig a trench near here."
—Lo...
Rarity: C
#: 172
Creature Type or Sub Type: Creature — Elemental
P: 1
T: 1
Rules Text Contains: When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwoo...
Rarity: C
#: 158
Creature Type or Sub Type: Artifact Creature — Construct
P: 6
T: 4
Rules Text Contains: Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2R | 3/2
Haste
Flavor: While Urza's machines favored defense, Mis...
Rarity: C
#: 2
Creature Type or Sub Type: Creature — Human Cleric
P: 1
T: 1
Rules Text Contains: Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your...
Rarity: C
#: 20
Creature Type or Sub Type: Creature — Human Artificer
P: 2
T: 1
Rules Text Contains: When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.")
Flavor: "Well there's your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '