Rarity: C
#: 239
Creature Type or Sub Type: Artifact Creature — Assembly-Worker
P: 2
T: 1
Rules Text Contains: T: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.
Flavor: Following his hunger for knowledge and power from t...
Rarity: C
#: 168
Creature Type or Sub Type: Creature — Faerie
P: 2
T: 2
Rules Text Contains: Argothian Sprite can't be blocked by artifact creatures.
7: Put two +1/+1 counters on Argothian Sprite.
Flavor: "Make the exhaust vents smaller next time!"
—Urza, notes to his engineers
Rarity: C
#: 235
Creature Type or Sub Type: Artifact
Rules Text Contains: Flash
7, T, Sacrifice Goblin Firebomb: Destroy target permanent.
Flavor: "And if this works, Tawnos is gonna let us build the full-sized version!"
—Tergel, goblin explosioneer
Rarity: C
#: 71
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Counter target spell.
• Tap up to two target creatures.
Flavor: "As usual, my brother's maneuvers are brash and impulsive."
—Urza
Rarity: C
#: 241
Creature Type or Sub Type: Artifact Creature — Assembly-Worker
P: 4
T: 4
Rules Text Contains: 3: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activat...
Rarity: C
#: 57
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 1 less to cast if you control an artifact creature.
Return target nonland permanent to its owner's hand.
Flavor: The Warlord decreed that only someone who could move the statue would be strong enoug...
Rarity: C
#: 112
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or planeswalker.
Flavor: "Move! When the powerstone blows, that behemoth will be nothing but a hole in the ground...
Rarity: C
#: 143
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one—
• Create two 1/1 colorless Soldier artifact creature tokens.
• Creatures you control get +2/+0 until end of turn.
Flavor: "Hah. Urza has underestimated my strength yet again."
—Mishra
Rarity: C
#: 152
Creature Type or Sub Type: Sorcery
Rules Text Contains: Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonart...
Rarity: C
#: 191
Creature Type or Sub Type: Instant
Rules Text Contains: Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.
Flavor: While his master tried to su...
Rarity: C
#: 134
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 4
Rules Text Contains: 2: Fallaji Chaindancer gains double strike until end of turn.
Flavor: She was eager to show the invading Yotians how she earned her nickname, "The Sandstorm of Tomakul."
Rarity: C
#: 196
Creature Type or Sub Type: Instant
Rules Text Contains: Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)
Flavor: Once the brothers discovered the pr...
Rarity: C
#: 96
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact...
Rarity: C
#: 266
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
3, T: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Flavor: Sent by their noble parents to toughen up and learn something of the world's past, Urza and Mishra ...
Rarity: C
#: 149
Creature Type or Sub Type: Sorcery
Rules Text Contains: This spell can't be countered.
Destroy target artifact. If its mana value was 1 or less, draw a card.
Flavor: First one, then a second, then a third of the ivory towers fell to the invaders, who moved in a circle a...
Rarity: C
#: 58
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact
When Mightstone's Animation enters the battlefield, draw a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Rarity: C
#: 3
Creature Type or Sub Type: Creature — Human Soldier
P: 1
T: 2
Rules Text Contains: Flash
Flying
5: Creatures you control get +1/+1 until end of turn.
Flavor: “It would be folly to fight a dragon engine head-on. Let’s hit it from above.”
Rarity: C
#: 180
Creature Type or Sub Type: Instant
Rules Text Contains: You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
Flavor: So thick was the fog on Argoth's shores that the brothers' fo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '