Rarity: C
#: 150
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 1
Rules Text Contains: Reach
Flavor: "Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave you...
Rarity: C
#: 55
Creature Type or Sub Type: Creature — Bird
P: 3
T: 3
Rules Text Contains: Flash
Flying
When Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.")
Rarity: C
#: 21
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
When Prison Sentence enters the battlefield, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Flavor: War prisoners were ineffective polit...
Rarity: C
#: 113
Creature Type or Sub Type: Creature — Mole Horror
P: 2
T: 3
Rules Text Contains: When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Rave...
Rarity: C
#: 106
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 2
Rules Text Contains: Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.
Flavor: Her circus training proved sur...
Rarity: C
#: 19
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 2
Rules Text Contains: Vigilance
Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.
Flavor: The cool, sleek automatons beside her mirrored her own ...
Rarity: C
#: 188
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 3
Rules Text Contains: Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn.
Flavor: The Fallaji quickly learned that the Kher Ridges held too many c...
Rarity: C
#: 147
Creature Type or Sub Type: Creature — Minotaur
P: 2
T: 3
Rules Text Contains: 1, Sacrifice an artifact: Penregon Strongbull gets +!/+1 until end of turn and deals 1 damage to each opponent.
Flavor: His child-lifting act was second only to his cauldron-punting routin...
Rarity: C
#: 186
Creature Type or Sub Type: Creature — Spider
P: 2
T: 3
Rules Text Contains: Reach, deathtouch
When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.
Flavor: To the spiders of Argoth, thopters were just bigg...
Rarity: C
#: 120
Creature Type or Sub Type: Artifact Creature — Construct
P: 5
T: 4
Rules Text Contains: Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1B | 1/1
Deathtouch
Flavor: Built to crush walls and wills in equ...
Rarity: C
#: 108
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +2/+1 and gains lifelink until end of turn.
Draw a card.
Flavor: "Well? What are you waiting for? Let's not keep the buzzards waiting."
Rarity: C
#: 184
Creature Type or Sub Type: Creature — Treefolk Druid
P: 5
T: 5
Rules Text Contains: Trample
When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Flavor: The flames ...
Rarity: C
#: 131
Creature Type or Sub Type: Creature — Dwarf Wizard
P: 1
T: 3
Rules Text Contains: Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Prowess (Whenever you cast a noncreatu...
Rarity: C
#: 93
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Flavor: Scurrying repair bots quietly turned the tide of many battles, patching damag...
Rarity: C
#: 119
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it.
Equ...
Rarity: C
#: 100
Creature Type or Sub Type: Creature — Phyrexian Human Assassin
P: 2
T: 3
Rules Text Contains: At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer.
Flavor: "With every culling, we bri...
Rarity: C
#: 98
Creature Type or Sub Type: Creature — Phyrexian Human
P: 2
T: 1
Rules Text Contains: Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator.
Flavor: "Terisia City's fall is inevitable. My master's plan runs as sure and steady as the oil i...
Rarity: C
#: 5
Creature Type or Sub Type: Instant
Rules Text Contains: Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
Flavor: "Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '