Rarity: C
#: 73
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 2
Rules Text Contains: Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Flavor: "The welds are weaker at the top."
Rarity: C
#: 72
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
When Weakstone's Subjugation enters the battlefield, you may pay 3. If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Rarity: C
#: 32
Creature Type or Sub Type: Creature — Human Soldier
P: 4
T: 4
Rules Text Contains: As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
Flavor: "The Warlord thinks we've gone soft, does he? The Fist of Progress wi...
Rarity: C
#: 41
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +2/+0.
Equip Soldier W
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Rarity: C
#: 116
Creature Type or Sub Type: Creature — Beast Horror
P: 4
T: 5
Rules Text Contains: As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.
Flavor: It can hear a panicked heartbeat from a thousand paces away.
Rarity: C
#: 255
Creature Type or Sub Type: Artifact Creature — Assembly-Worker
P: 1
T: 3
Rules Text Contains: Reach
T: Add C. If you control creatures named Mine Worker and Power Plant Worker, add CCC instead.
Flavor: Even Urza's most mundane creations shared his obsession with per...
Rarity: C
#: 195
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 1
Rules Text Contains: Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
Flavor: In the Great Desert, one law is enforced o...
Rarity: C
#: 153
Creature Type or Sub Type: Creature — Human Artificer
P: 2
T: 1
Rules Text Contains: When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter o...
Rarity: C
#: 115
Creature Type or Sub Type: Creature — Demon
P: 2
T: 2
Rules Text Contains: 3, T, Sacrifice another creature or artifact: Draw a card.
Flavor: Urza and Mishra weren't the only denizens of Terisiare to covet the powerstones' energy.
Rarity: C
#: 123
Creature Type or Sub Type: Artifact Creature — Phyrexian Horror
P: 2
T: 2
Rules Text Contains: When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life.
Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Ex...
Rarity: C
#: 190
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target artifact, enchantment, or creature with flying.
Flavor: Gwenna stayed her hand only once, to save young Harbin's life—a mistake she would never repeat.
Rarity: C
#: 164
Creature Type or Sub Type: Artifact Creature — Dog
P: 2
T: 1
Rules Text Contains: When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card.
Unearth 1R (1R: Return this card from your graveyard to the battlefield. It gains haste. Exile...
Rarity: C
#: 251
Creature Type or Sub Type: Artifact Creature — Drake
P: 2
T: 4
Rules Text Contains: Flying, haste
When Swiftgear Drake enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library.
Flavor: Inspired by fishing raptors, Tawno...
Rarity: C
#: 61
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target artifact or creature spell unless its controller pays 4.
Flavor: Mishra's army demanded the secrets of the Third Path. Hurkyl's followers graciously showed them.
Rarity: C
#: 248
Creature Type or Sub Type: Artifact Creature — Construct
P: 2
T: 3
Rules Text Contains: When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.")
Flav...
Rarity: C
#: 17
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash
Enchant creature
When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.
Rarity: C
#: 250
Creature Type or Sub Type: Artifact
Rules Text Contains: Flash
When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn.
4, T, Sacrifice Supply Drop: Draw a card.
Flavor: New armament, fresh provisions, and best of all, dry socks.
Rarity: C
#: 60
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 5
Rules Text Contains: 2: Retrieval Agent gets +1/-1 until end of turn.
Flavor: The humming tome burned his leather glove, nearly taking his hand along with it. Then a strange power coursed through him.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '