Rarity: Common
Number: 129
Description: On Enter: You may sacrifice another ally. If you do, Peppered Chef gets +2 power until end of turn.
Card Type: Ally
Card Subtype: Cleric;Human
Element: Fire
Class: Cleric
Reserve Cost: 2
Power: 2
Life: 1
Flavor Text: “He only does it t...
Rarity: Common
Number: 103
Description: Look at target player's memory.
Floating Memory
Card Type: Action
Card Subtype: Cleric;Spell
Element: Norm
Class: Cleric
Reserve Cost: 2
Flavor Text: A trickster of words, Humpty Dumpty's riddles held secrets to the future for those clever...
Rarity: Common
Number: 104
Description: Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
On Death: Return Unyielding Wraithguard from your graveyard to the field. It becomes ephemeral. (If an ephemeral objec...
Rarity: Common
Number: 105
Description: On Enter: Veiled Oracle becomes ephemeral. Glimpse 3. (If an ephemeral object would leave the field, banish it instead. To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any...
Rarity: Common
Number: 108
Description: [Class Bonus] Until end of turn, target opponent can't recover.
You may load Ashwound Shot into an Aetherwing weapon you control.
Card Type: Action
Card Subtype: Ranger;Aethercharge;Spell
Element: Fire
Class: Ranger
Reserve Cost: 0
Power: ...
Rarity: Common
Number: 135
Description: Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Mage;Spell
Element:...
Rarity: Common
Number: 110
Description: As an additional cost to activate this card, sacrifice a weapon.
Deal 4 damage to target unit.
Card Type: Action
Card Subtype: Warrior;Skill
Element: Fire
Class: Warrior
Reserve Cost: 1
Flavor Text: Where unpredictability reigns, the resou...
Rarity: Common
Number: 122
Description: [Class Bonus] This card costs 1 less to activate.
Each player draws a card.
You may load Furnace Lavabolt into an Aetherwing weapon you control.
Card Type: Action
Card Subtype: Ranger;Aethercharge;Spell
Element: Fire
Class: Ranger
Reserve Co...
Rarity: Common
Number: 137
Description: Put a durability counter on target weapon you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Guardian;Warrior;Skill;Craft
Element...
Rarity: Common
Number: 112
Description: [Ciel Bonus] As long as you have two or more omens with the same reserve cost, Conflagrative Trounce gets +2 power.
Card Type: Attack
Card Subtype: Guardian;Sword
Element: Fire
Class: Guardian
Reserve Cost: 1
Power: 2
Flavor Text: “I wou...
Rarity: Common
Number: 114
Description: Banish target card from a graveyard. Then deal 2 damage to each champion.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Fire
Class: Cleric
Reserve Cost: 2
Flavor Text: Don't you want to see what the flame of a candle is like after ...
Rarity: Common
Number: 116
Description: Hindered (This ally enters the field rested.)
Cardistry — (5): Put a buff counter on each Suited ally you control. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once...
Rarity: Common
Number: 146
Description: Banish target card from a graveyard.
[Level 2+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion is level 2 or higher.)
Card Type: Action...
Rarity: Common
Number: 147
Description: Floating Memory
Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Card Type: Ally
Card Subtype: Warrior;Specter
Element: Water
Class: War...
Rarity: Common
Number: 148
Description: [Level 1+] This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)
Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.
Card T...
Rarity: Common
Number: 182
Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
At the beginning of your end phase, recover 1. (To recover, remove that many damage counters from your champion.)
Card Type: Ally
Card Subtype: Cleric;Flower
Elemen...
Rarity: Common
Number: 156
Description: Recover X, where X is the amount of omens you have.
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Guardian;Spell
Element: W...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '