Rarity: Common
Number: 035
Description: At the beginning of your recollection phase, banish the top two cards of your deck.
Card Type: Token;Phantasia
Card Subtype: Cleric;Flower
Element: Tera
Class: Cleric
Reserve Cost: 1
Flavor Text: See beyond mere appearances.
Rarity: Common
Number: 034
Card Type: Token;Phantasia
Card Subtype: Cleric;Flowerbud
Element: Tera
Class: Cleric
Reserve Cost: 1
Flavor Text: Isn't a flower the most beautiful before it blooms? Full of mystery and boundless possibility – before anyone knows what its petals will re...
Rarity: Common
Number: 013
Description: On Enter: You may [REST] Fractal of Insight. If you do, glimpse 2.
Reservable (While paying for a reserve cost, you may [REST] this object to pay for 1 of that cost.)
Card Type: Phantasia
Card Subtype: Mage;Fractal
Element: Norm
Class: Mage
...
Rarity: Common
Number: 014
Description: Look at the top four cards of your deck and then put them back in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Mage;Skill
Ele...
Rarity: Common
Number: 036
Description: At the beginning of your recollection phase, deal 1 unpreventable damage to your champion.
Card Type: Token;Phantasia
Card Subtype: Cleric;Flower
Element: Tera
Class: Cleric
Reserve Cost: 1
Flavor Text: To begin, it must first end.
Rarity: Common
Number: 037
Description: At the beginning of your recollection phase, put a wither counter on target non-champion non-token object you control. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those obje...
Rarity: Common
Number: 030
Description: At the beginning of your recollection phase, each opponent recovers 1.
Card Type: Token;Phantasia
Card Subtype: Cleric;Flower
Element: Tera
Class: Cleric
Reserve Cost: 1
Flavor Text: To save others, you must first save yourself.
Rarity: Common
Number: 026
Description: Reservable (While paying for a reserve cost, you may [REST] this object to pay for 1 of that cost.)
[REST]: Prevent the next 1 damage that would be dealt to target champion this turn.
Card Type: Phantasia
Card Subtype: Cleric;Fractal
Element: Wa...
Rarity: Common
Number: 028
Description: Deal damage to target unit equal to the amount of Fractals you control plus 1.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Mage;Spell
E...
Rarity: Common
Number: 001
Description: On Enter: Draw seven cards.
Card Type: Champion
Card Subtype: Spirit
Element: Water
Class: Spirit
Memory Cost: 0
Level: 0
Life: 15
Flavor Text: The tides and waves thrash again as serpent and tortoise entwined awaken from their slumber.
Rarity: Common
Number: 003
Description: Diao Chan Lineage
Inherited Effect — At the beginning of your end phase, if the amount of glimmer counters on Diao Chan is less than the amount of phantasias you control, put an amount of glimmer counters on Diao Chan equal to the difference.
Card T...
Rarity: Common
Number: 044
Description: Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.)
Card Type: Action
...
Rarity: Common
Number: 047
Description: Summon two Fledgling tokens.
Card Type: Action
Card Subtype: Tamer;Skill;Melody
Element: Norm
Class: Tamer
Reserve Cost: 3
Speed: Fast
Flavor Text: A gentle song that brings together aviary friends from far and wide.
Rarity: Common
Number: 048
Card Type: Token;Ally
Card Subtype: Tamer;Animal;Bird
Element: Norm
Class: Tamer
Reserve Cost: 0
Power: 0
Life: 1
Flavor Text: A young bird, its feathers pristine and untouched, brimming with excitement to soar–blissfully unaware of the perils and st...
Rarity: Common
Number: 004
Description: On Enter: Put two glimmer counters on Diao Chan.
Inherited Effect — REST: Activate a Reaction Spell card from your memory. Pay its reserve cost only by removing that many glimmer counters from Diao Chan. Activate this ability only during an opponent's...
Rarity: Common
Number: 005
Description: Diao Chan Lineage
Inherited Effect — At the beginning of your end phase, if the amount of glimmer counters on Diao Chan is less than the amount of phantasias you control, put an amount of glimmer counters on Diao Chan equal to the difference.
Card T...
Rarity: Common
Number: 006
Description: Diao Chan Lineage
On Enter: Choose any amount of non-champion objects and put a wither counter on each of them.
Whenever a non-token object an opponent controls is destroyed, you may banish it. If you do, that opponent summons a Flowerbud token.
Car...
Rarity: Common
Number: 051
Description: [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.)
Equestrian — As long as you control a Horse ally, Horse Archer has ranged 3. (Multiple instances of ranged stack.)
Card Type: Ally
Card Subtype: Ranger;Human
Ele...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '