Rarity: Common
Number: 185
Description: Until end of turn, if one or more cards would enter target player's graveyard from anywhere except the field, banish them instead.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Wind
Class: Cleric
Reserve Cost: 2
Flavor Text: ”I pre...
Rarity: Common
Number: 159
Description: On Attack: Look at the top card of your deck. You may put it into your graveyard.
Card Type: Ally
Card Subtype: Tamer;Animal;Human;Fish
Element: Water
Class: Tamer
Reserve Cost: 2
Power: 1
Life: 2
Flavor Text: “For the Duchess. An invi...
Rarity: Common
Number: 186
Description: Whenever you activate a Melody or Harmony card, put a buff counter on Quadrille's Gryphon. (Allies get +1 power and +1 life for each buff counter on them.)
Card Type: Ally
Card Subtype: Tamer;Animal;Human;Bird
Element: Wind
Class: Tamer
Rese...
Rarity: Common
Number: 189
Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Return target ally to its owner's hand.
Card Type: Action
Card Subtype: ...
Rarity: Common
Number: 191
Description: [Ciel Bonus] Vacuous Servant gets +1 power for each attack omen you have and +1 life for each ally omen you have.
Card Type: Token;Ally
Card Subtype: Guardian;Human
Element: Wind
Class: Guardian
Reserve Cost: 2
Power: 1
Life: 1
Flavor ...
Rarity: Common
Number: 166
Description: Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cos...
Rarity: Common
Number: 194
Description: [Class Bonus] Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Guardian;Warrior;Human
Element: Wind
Class: Guardian;Warrior
...
Rarity: Common
Number: 169
Description: Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 power and +2 life until end of turn.
You may load Aether's Embrace into an Aetherwing weapon you control.
Card Type: Action
Card Subtype: Ranger;Spell;...
Rarity: Common
Number: 197
Description: Sacrifice Astral Shard: Glimpse 2.
Card Type: Token;Phantasia
Card Subtype: Cleric;Shard
Element: Astra
Class: Cleric
Reserve Cost: 0
Flavor Text: The gift of foresight from the stars–treasured and feared alike.
Rarity: Common
Number: 170
Description: As long as you have one or more attack omens, Armed Squallguard gets +1 power.
As long as you have one or more ally omens, Armed Squallguard gets +1 life.
Card Type: Ally
Card Subtype: Guardian;Human
Element: Wind
Class: Guardian
Reserve Cos...
Rarity: Common
Number: 171
Description: On Enter: Put a preparation counter on your champion.
Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.
Card Type: Ally
Card Subtype: Assassin;Human
Element: Wind
Class: Assassin
Reserve ...
Rarity: Common
Number: 173
Description: Return target attacking ally to its owner's memory. Then you may load Charging Galeshot into an Aetherwing weapon you control.
Card Type: Action
Card Subtype: Ranger;Aethercharge;Spell
Element: Wind
Class: Ranger
Reserve Cost: 2
Power: 1
...
Rarity: Common
Number: 177
Description: For each wind element omen you have, allies you control get +1 life until end of turn.
Card Type: Action
Card Subtype: Guardian;Spell
Element: Wind
Class: Guardian
Reserve Cost: 1
Flavor Text: “Keep your temper.”
Rarity: Common
Number: 017
Description: On Enter: Look at the top five cards of your deck. You may reveal a Fatestone card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
Card Type: Ally
Card Subtype: Tamer;Animal;Fox
Element: Norm
...
Rarity: Common
Number: 003
Description: Guo Jia Lineage
On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card.
Lineage Release — Negate target activation or trigger that targets a Fatestone or Fatebound object you control.
Card Type: Champion
Card Subtype: Tamer...
Rarity: Common
Number: 018
Description: Look at the top four cards of your deck and then put them back in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Mage;Skill
Ele...
Rarity: Common
Number: 004
Description: Diao Chan Lineage
On Enter: Choose any amount of non-champion objects and put a wither counter on each of them.
Whenever a non-token object an opponent controls is destroyed, you may banish it. If you do, that opponent summons a Flowerbud token.
Car...
Rarity: Common
Number: 006
Description: Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.
Card Type: Regalia;Item
Card Subtype: Mage;Bauble
Element: Norm
Class: Mage
Memory Cost: 0
Flavor Text: An occultist's ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '