Rarity: Common
Number: 055
Description: Recover 3 and draw a card into your memory. (To recover, remove that many damage counters from your champion.)
Card Type: Action
Card Subtype: Cleric;Skill
Element: Norm
Class: Cleric
Reserve Cost: 4
Flavor Text: Every day was a new chapte...
Rarity: Common
Number: 056
Description: Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a champion, it becomes distant.
Card Type: Action
Card Subtype: Ranger;Skill;Reaction
Element: Norm
Class: Ranger
Reserve Cost: 1
Flavor Text: No matte...
Rarity: Common
Number: 088
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Recover 3. Draw a card.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Exalted
Class: Cleric
Reserve Cost: 2
Flavor Text: No matter ho...
Rarity: Common
Number: 090
Description: On Enter: Banish up to two target cards from a single graveyard.
Card Type: Ally
Card Subtype: Tamer;Animal;Raccoon
Element: Norm
Class: Tamer
Reserve Cost: 2
Power: 1
Life: 1
Flavor Text: With their acute senses, raccoons are able to ...
Rarity: Common
Number: 060
Description: If target unit has stealth, draw a card. Then that unit loses stealth until end of turn.
Card Type: Action
Card Subtype: Guardian;Skill
Element: Norm
Class: Guardian
Reserve Cost: 1
Flavor Text: It was as if he was a completely different p...
Rarity: Common
Number: 061
Description: Each player sacrifices an ally.
Card Type: Action
Card Subtype: Warrior;Skill
Element: Norm
Class: Warrior
Reserve Cost: 6
Flavor Text: The Lion and the Unicorn were fighting for the crown:The Lion beat the Unicorn all round the town.
Rarity: Common
Number: 062
Description: Cardistry — (5): Five of Spades gets +5 power until end of turn. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Floating Memory
Card Type: Ally
Card Subtype...
Rarity: Common
Number: 091
Description: [Class Bonus] Ranged 3 (As long as this unit is distant, its attacks get +3 power. Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Ranger;Human
Element: Norm
Class: Ranger
Reserve Cos...
Rarity: Common
Number: 094
Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Card Type: Attack
Card Subtype: Warrior;Sword
Element: Norm
Class: W...
Rarity: Common
Number: 096
Description: Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this...
Rarity: Common
Number: 118
Description: [Class Bonus] Fast Activation (You may activate this card at fast speed.)
Target ally gets +2 power until end of turn. If it's defending, wake it up, and it gets an additional +LV power until end of turn.
Card Type: Action
Card Subtype: Tamer;Skil...
Rarity: Common
Number: 097
Description: Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)
[Class Bonus] Floating Memory
Card Type: Action
Card Subt...
Rarity: Common
Number: 119
Description: Deal 1 damage to target unit. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Card Type: Action
Card Subtype: Ranger;Spell
Element: Fire
Class: Ranger
Reserve Cost: 1
Flavor Text: “Take care of...
Rarity: Common
Number: 099
Description: [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 power. Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Ranger;Human
Element: Norm
Class: Ranger
Reserve Cos...
Rarity: Common
Number: 125
Description: Deal 2 damage to target unit. If your champion is distant, deal 3 damage to that unit instead.
You may load Infernal Manastreak into an Aetherwing weapon you control.
Card Type: Action
Card Subtype: Ranger;Aethercharge;Spell
Element: Fire
Clas...
Rarity: Common
Number: 101
Description: Fast Activation (You may activate this card at fast speed.)
Cardistry — (2): Put a buff counter on Two of Spades. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once....
Rarity: Common
Number: 102
Description: Target ally gets +1 power and +1 life until end of turn. If that ally is ephemeral, put a buff counter on it.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '