Rarity: Common
Number: 059
Description: Remove all sheen counters from units you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Cleric;Spell
Element: Norm
Class: Cleri...
Rarity: Common
Number: 125
Description: If your Fractured Memories has six or less sheen counters on it, put two sheen counters on it. Otherwise, recover 3. (If you don't have the Mastery, recover 3.)
Floating Memory
Card Type: Action
Card Subtype: Assassin;Spell
Element: Water
Clas...
Rarity: Common
Number: 060
Description: [Alice Bonus] As long as you control one or more Chessman Pawn allies, prevent all damage that would be dealt to Queen Piece.
[Alice Bonus] Commanded Will 6 (As long as this unit is attacking using a Command card, it gets +6POWER.)
Card Type: Token;...
Rarity: Common
Number: 099
Description: Each player draws a card into their memory.
[Level 1+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Mage;Spell
Element: Fire
Class: Ma...
Rarity: Common
Number: 067
Description: Remove a preparation counter from target champion. If a preparation counter was removed this way, draw a card.
Card Type: Action
Card Subtype: Ranger;Skill
Element: Norm
Class: Ranger
Reserve Cost: 1
Speed: Fast
Flavor Text: Intruders wi...
Rarity: Common
Number: 154
Description: [Class Bonus] Taunt
Sworn Windhand has retort 2+X, where X is the amount of omens you have. (As long as this ally is retaliating, it gets that much POWER.)
Card Type: Ally
Card Subtype: Guardian;Human
Element: Wind
Class: Guardian
Reserve Co...
Rarity: Common
Number: 095
Description: [Alice Bonus] [Element Bonus] (2), Banish this card from your graveyard: Put a haunt counter on your Phantasmagoria. Then if there are six or more haunt counters on it, choose a Specter ally you control and it gets +2POWER until end of turn. (Activate...
Rarity: Common
Number: 069
Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
On Hit: If Thieving Cut was prepared, draw a card.
Card Type: Attack
Card Subtype: Assassin;Dagger
Element: Norm
Class: Assassin
Reserve Cost: 2
...
Rarity: Common
Number: 005
Description: On Enter: You gain the Servile Possessions mastery.
Inherited Effect — At the beginning of your end phase, you may banish a card from your graveyard or hand and put an omen counter on it.
Card Type: Champion
Card Subtype: Guardian;Human
Element:...
Rarity: Common
Number: 006
Description: Ciel Lineage
On Enter: For each omen you have, discard a card from your hand or memory and draw a card into your memory.
Lineage Release — You may activate one of your omens. Activate this ability only if you have six or more omens.
Card Type: Champ...
Rarity: Common
Number: 007
Description: Ciel Lineage
Whenever an omen counter is put on a card in your banishment, as a Spell, deal 2 unpreventable damage to up to one target unit.
Card Type: Champion
Card Subtype: Guardian;Human
Element: Umbra
Class: Guardian
Memory Cost: 3
Lev...
Rarity: Common
Number: 008
Description: On Enter: If Diana is distant, materialize an Aetherwing card from your material deck. (You still pay its costs.)
Inherited Effect — Ranged 1 (As long as this unit is distant, its attacks get +1 power.)
Card Type: Champion
Card Subtype: Ranger;Hum...
Rarity: Common
Number: 009
Description: Diana Lineage
On Enter: Load up to two Aethercharge cards from your hand and/or memory into an Aetherwing weapon you control. For each card loaded this way, draw a card into your memory.
Inherited Effect — Ranged 1
Card Type: Champion
Card Subtype...
Rarity: Common
Number: 010
Description: Diana Lineage
Whenever Diana becomes distant, choose one—
• Negate each card activation that targets Diana unless its controller pays (2). Then if Diana is defending, end the combat phase unless the attacking player pays (2).
• Glimpse 2.
Card Type:...
Rarity: Common
Number: 158
Description: [Ciel Bonus] Vacuous Servant gets +1 POWER for each attack omen you have and +1 LIFE for each ally omen you have.
Card Type: Token;Ally
Card Subtype: Guardian;Human
Element: Wind
Class: Guardian
Reserve Cost: 2
Power: 1
Life: 1
Flavor ...
Rarity: Common
Number: 011
Description: Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 power and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
Card Type: Regalia;Item
Card Subtype: Tamer;Accessory
Element: Norm
Cla...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '