Rarity: Common
Number: 029
Description: [Level 1+] True Sight (Units with true sight can attack objects with stealth. Apply this effect only if your champion is level 1 or higher.)
Card Type: Ally
Card Subtype: Warrior;Human
Element: Norm
Class: Warrior
Reserve Cost: 3
Power: 2
...
Rarity: Common
Number: 111
Description: [Alice Bonus] On Enter: Put a haunt counter on your Phantasmagoria.
Card Type: Ally
Card Subtype: Warrior;Specter;Animal;Turtle
Element: Water
Class: Warrior
Reserve Cost: 2
Power: 2
Life: 1
Flavor Text: You may not have lived much und...
Rarity: Common
Number: 112
Description: Recover 1 and put a haunt counter on your Phantasmagoria.
[Alice Bonus] Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Card Type: Action
Ca...
Rarity: Common
Number: 079
Description: [Class Bonus] Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Deal 2 damage to target champion. Then you may load Burning Aethercharge into an Aetherwing ...
Rarity: Common
Number: 144
Description: Load Fellowship's Gale into an Aetherwing weapon you control.
Fellowship's Gale gets +1 POWER for each ally you control.
Card Type: Action
Card Subtype: Ranger;Aethercharge;Spell
Element: Wind
Class: Ranger
Reserve Cost: 1
Power: 1
Speed...
Rarity: Common
Number: 033
Description: If target opponent's influence is greater than yours, recover 4. (A player's influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Card Type: Action
Card Subtype: Cleric;Spell
Element: Norm
Class: Cleric
...
Rarity: Common
Number: 085
Description: [Merlin Bonus] This card costs 1 less to activate for each sheen counter on your Fractured Memories.
Card Type: Attack
Card Subtype: Assassin;Sword
Element: Fire
Class: Assassin
Reserve Cost: 3
Power: 4
Flavor Text: The blood could no lo...
Rarity: Common
Number: 086
Description: Deal 2 damage to target unit. If that unit has a buff counter on it, deal 4 damage to it instead.
Card Type: Action
Card Subtype: Mage;Spell
Element: Fire
Class: Mage
Reserve Cost: 2
Speed: Fast
Flavor Text: This world favors the unpredi...
Rarity: Common
Number: 044
Description: Lurking Assailant has stealth as long as it's awake.
[Level 1+] Lurking Assailant may retaliate against attackers while not defending.
Card Type: Ally
Card Subtype: Assassin;Human
Element: Norm
Class: Assassin
Reserve Cost: 3
Power: 2
Li...
Rarity: Common
Number: 087
Description: Draw a card and discard a card.
[Merlin Bonus] If a fire element card was discarded, choose a unit and put two sheen counters on it.
Card Type: Action
Card Subtype: Assassin;Spell
Element: Fire
Class: Assassin
Reserve Cost: 2
Speed: Fast
...
Rarity: Common
Number: 036
Description: [Alice Bonus] Fast Activation (You may activate this card at fast speed.)
As an additional cost to activate this card, sacrifice a Chessman ally.
Draw two cards.
Card Type: Action
Card Subtype: Cleric;Chessman;Spell
Element: Norm
Class: Cleric...
Rarity: Common
Number: 045
Description: Command Chessman (A Chessman ally you control performs this attack.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Attack
Card Subtype: Warrior;Chessman;Command...
Rarity: Common
Number: 037
Description: [Alice Bonus] As long as Golden Knight is attacking a unit with intercept or taunt, Golden Knight gets +1 POWER.
Card Type: Ally
Card Subtype: Warrior;Chessman;Knight;Human
Element: Norm
Class: Warrior
Reserve Cost: 3
Power: 2
Life: 3
...
Rarity: Common
Number: 038
Description: As long as you control another Chessman unit, Golden Pawn has taunt.
On Death: Draw a card.
[Alice Bonus] On Hit: If 7 or more damage was dealt, you may sacrifice Golden Pawn. If you do, summon a Queen Piece token.
Card Type: Ally
Card Subtype: Gu...
Rarity: Common
Number: 047
Description: Memorite Obelith gets +1 POWER and +1 LIFE for each of up to five sheen counters on it.
On Leave: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on Memorite Obelith.
Card Type: Token;Ally
Card ...
Rarity: Common
Number: 039
Description: As long as Golden Rook is attacking a unit with an even life stat, Golden Rook gets +1POWER.
Card Type: Ally
Card Subtype: Guardian;Chessman;Rook;Human
Element: Norm
Class: Guardian
Reserve Cost: 3
Power: 1
Life: 4
Flavor Text: Even wi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '