Rarity: Common
Number: 076
Description: Cardistry — (5): Five of Spades gets +5 Power until end of turn. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Floating Memory
Card Type: Ally
Card Subtype...
Rarity: Common
Number: 191
Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
[Class Bonus] On Attack: If Ignited Stab was prepared, it gets +2 Power. (Apply this effect only if your champion's class matches this card's class.)
Card...
Rarity: Common
Number: 263
Description: Allies you control get +1 Life until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Mage;Spell
Element: Wind
Class: Mage
...
Rarity: Common
Number: 090
Description: Choose one. If you control one or more domains, choose up to two instead—
• Up to one target ally gains stealth until end of turn.
• Draw a card into your memory.
Card Type: Action
Card Subtype: Assassin;Skill
Element: Norm
Class: Assassin
R...
Rarity: Common
Number: 074
Description: If target opponent's influence is greater than yours, recover 4. (A player's influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Card Type: Action
Card Subtype: Cleric;Spell
Element: Norm
Class: Cleric
...
Rarity: Common
Number: 073
Description: Target opponent gains control of target Crystal object you control. If they do, you draw two cards.
Card Type: Action
Card Subtype: Assassin;Skill
Element: Norm
Class: Assassin
Reserve Cost: 3
Speed: Slow
Flavor Text: A moment’s distract...
Rarity: Common
Number: 212
Description: Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and recover 2.
Card Type: Ally
Car...
Rarity: Common
Number: 186
Description: Deal 1 damage to target unit.
[Merlin Bonus] You may remove two sheen counters from your Fractured Memories. If you do, put two preparation counters on your champion.
Card Type: Action
Card Subtype: Assassin;Spell
Element: Fire
Class: Assassin...
Rarity: Common
Number: 221
Description: On Enter: Put a bulwark counter on target ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
Card Type: Ally
Card Subtype: Tamer;Animal;Horse
Element: Water
Class: Ta...
Rarity: Common
Number: 265
Card Type: Ally
Card Subtype: Tamer;Animal;Horse
Element: Wind
Class: Tamer
Reserve Cost: 3
Power: 2
Life: 3
Flavor Text: See the mighty horse, whose majestic mane whips gloriously against the wind, each gallop stirring a gust of bravado.
Rarity: Common
Number: 220
Description: Deluge 2 — As long as you have two or more water element cards in your graveyard, Floodborne Warrior gets +1 Power and +1 Life.
Card Type: Ally
Card Subtype: Warrior;Human
Element: Water
Class: Warrior
Reserve Cost: 3
Power: 1
Life: 3
...
Rarity: Common
Number: 178
Description: Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Action
Card Su...
Rarity: Common
Number: 058
Description: [Class Bonus] As long as an opponent controls three or more units, this card costs 2 less to activate.
Card Type: Attack
Card Subtype: Warrior;Sword
Element: Norm
Class: Warrior
Reserve Cost: 3
Power: 4
Flavor Text: With enough dedicatio...
Rarity: Common
Number: 176
Description: On Enter: Deal 2 damage to your champion. Draw a card.
Card Type: Ally
Card Subtype: Mage;Human
Element: Fire
Class: Mage
Reserve Cost: 2
Power: 1
Life: 1
Flavor Text: A mage, by all intents and purposes. However, you might want to kee...
Rarity: Common
Number: 183
Description: [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 1+LV damage to target unit. (LV refers to your champion's level.)
Card Type: Action
Card Subtype: Mage;Spell
Elem...
Rarity: Common
Number: 055
Description: [Class Bonus] This card costs 1 less to activate.
Em Power 2. If an opponent controls three or more units, em Power 4 instead.
Card Type: Action
Card Subtype: Cleric;Mage;Skill
Element: Norm
Class: Cleric;Mage
Reserve Cost: 2
Speed: Fast
...
Rarity: Common
Number: 175
Description: [Class Bonus] Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Cleric;Automaton
Element: Fire
Class: Cleric
Reserve Cost: 2
Powe...
Rarity: Common
Number: 075
Description: Scavenge 6 for a Potion card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a ra...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '