Rarity: Common
Number: 159
Description: Recover 2. If you control an Automaton ally, recover 4 instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Cleric;Automaton;Skill
Elem...
Rarity: Common
Number: 280
Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Card Type: Ally
Card Subtype: Assassin;Automaton
Element: Wind
Class: Assassin
Reserve Cost: 3
Power: 2
Life: 2
Flavor Text: "I need an Auto-Maid, but mak...
Rarity: Common
Number: 101
Description: [Class Bonus] Prevent the next 1+LV damage that would be dealt to your champion this turn.
[Level 3+] Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order...
Rarity: Common
Number: 151
Description: Put one of your omens into your graveyard. If you do, look at the top three cards of your deck. Banish one of them and put an omen counter on it. Put the rest on the bottom of your deck in any order.
[Ciel Bonus] Floating Memory
Card Type: Action
...
Rarity: Common
Number: 140
Description: Ambush (This ally may retaliate against attackers while not defending.)
Card Type: Ally
Card Subtype: Assassin;Human
Element: Norm
Class: Assassin
Reserve Cost: 3
Power: 2
Life: 3
Flavor Text: "You'll be in trouble if you ignore what y...
Rarity: Common
Number: 098
Description: [Class Bonus] As long as an opponent controls three or more units, this card costs 2 less to activate.
Your champion becomes distant. Draw a card into your memory.
Card Type: Action
Card Subtype: Ranger;Skill
Element: Norm
Class: Ranger
Rese...
Rarity: Common
Number: 199
Description: Em Power 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
[Rai Bonus] You may remove an enlighten counter from your champion. If you do, em Power 3.
Card Type: Action
Card Subtype: Mage;Spell...
Rarity: Common
Number: 269
Description: Ally Link
On Enter: Glimpse 2.
As long as linked ally has stealth, it gets +2 Power.
Card Type: Phantasia
Card Subtype: Assassin;Spell
Element: Wind
Class: Assassin
Reserve Cost: 2
Flavor Text: A letter from the Proto Archive’s favored mes...
Rarity: Common
Number: 111
Description: Taunt (While awake, this unit must be targeted before other objects you control during your opponents' attack declarations if able.)
Card Type: Ally
Card Subtype: Guardian;Human
Element: Norm
Class: Guardian
Reserve Cost: 3
Power: 1
Life...
Rarity: Common
Number: 096
Description: Memorite Obelith gets +1 Power and +1 Life for each of up to five sheen counters on it.
On Leave: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on Memorite Obelith.
Card Type: Token;Ally
Card ...
Rarity: Common
Number: 133
Description: [Class Bonus] Sable Remnant gets +1 Power.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Assassin;Automaton
Element: Norm
Class: Assassin...
Rarity: Common
Number: 238
Description: The next time target unit would take damage from a Suited Spell source you control this turn, it takes that much damage plus 3 instead.
Floating Memory
Card Type: Action
Card Subtype: Cleric;Mage;Suited;Spell
Element: Water
Class: Cleric;Mage
...
Rarity: Common
Number: 275
Description: [Class Bonus] On Enter: You may rest Rousing Slime. If you do, wake up another Slime ally you control. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Tamer;Animal;Slime
Element: Wind
...
Rarity: Common
Number: 197
Description: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Card Type: Action
Card Subtype: Mage;Spell
Element: Fire
Class: Mage
Reserve Cost: 3
Speed: Fast
Flavor Text: Ashes to ashes. Dust to dust.
Rarity: Common
Number: 093
Description: Put a buff counter on target ally. If that ally is fostered, put two additional buff counters on it and deal 6 unpreventable damage to your champion.
Card Type: Action
Card Subtype: Guardian;Spell
Element: Norm
Class: Guardian
Reserve Cost: ...
Rarity: Common
Number: 127
Description: Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.
Card Type: Token;Item
Card Subtype: Cleric;Herb;Catalyst;Leaf
Element: Norm
Class: Cleric
Reserve Cost: 1
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '