Rarity: Common
Number: 086
Description: [Class Bonus] As long as an opponent controls three or more units, this card costs 2 less to activate.
Put two preparation counters on your champion.
Card Type: Action
Card Subtype: Assassin;Skill
Element: Norm
Class: Assassin
Reserve Cost: ...
Rarity: Common
Number: 268
Description: Allies you control get +1 Power until end of turn.
You may load Inspiring Aethercharge into an Aetherwing weapon you control.
Card Type: Action
Card Subtype: Ranger;Aethercharge;Spell
Element: Wind
Class: Ranger
Reserve Cost: 2
Power: 1
...
Rarity: Common
Number: 109
Description: [Alice Bonus] Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 Power.)
[Alice Bonus] On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token.
Card Type: Token;All...
Rarity: Common
Number: 227
Description: Negate target card activation unless its controller pays (2). Banish the card that had its activation negated this way.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element: Water
Class: Cleric
Reserve Cost: 2
Speed: Fast
Flavor...
Rarity: Common
Number: 190
Description: Deal 2 damage to each champion.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Mage;Spell
Element: Fire
Class: Mage
Reserve Cost: 3
...
Rarity: Common
Number: 080
Description: Cardistry — (4): Draw a card into your memory. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Card Type: Ally
Card Subtype: Guardian;Suited;Human
Element:...
Rarity: Common
Number: 403
Description: Unblockable (This unit's attacks can't be intercepted and ignores taunt.)
If damage would be dealt to Ominous Shadow, prevent 3 of that damage.
Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.
...
Rarity: Common
Number: 106
Description: [Class Bonus] On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Cleric;Human
Element: Norm
Class: Cl...
Rarity: Common
Number: 112
Description: On Enter: You may reveal two Raccoon cards from your hand and/or memory. When you do, target opponent banishes a card from their graveyard.
Card Type: Ally
Card Subtype: Tamer;Animal;Raccoon
Element: Norm
Class: Tamer
Reserve Cost: 3
Power...
Rarity: Common
Number: 079
Description: If you control a Book object, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Draw a card.
Card Type: Action
Card Subtype: Cleric;Mage;Skill
...
Rarity: Common
Number: 078
Description: On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay fo...
Rarity: Common
Number: 102
Description: Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Card Type: Action
Card Subtype:...
Rarity: Common
Number: 380
Card Type: Token;Phantasia
Card Subtype: Cleric;Flowerbud
Element: Tera
Class: Cleric
Reserve Cost: 1
Flavor Text: "Isn't a flower the most beautiful before it blooms? Full of mystery and boundless possibility – before anyone knows what its petals will r...
Rarity: Common
Number: 097
Description: On Enter: Draw a card into your memory.
[Class Bonus] Sacrifice Mnemonic Charm: Em Power 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matche...
Rarity: Common
Number: 077
Description: Summon a Silvershine and a Fraysia token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Cleric;Skill
Element: Norm
Class: Cleric
Rese...
Rarity: Common
Number: 219
Description: [Class Bonus]Deluge 3 — As long as you have three or more water element cards in your graveyard, Floodborne Swing gets +4 Power.
Card Type: Attack
Card Subtype: Warrior;Sword
Element: Water
Class: Warrior
Reserve Cost: 2
Power: 1
Flavor ...
Rarity: Common
Number: 095
Description: If target ally has a debuff counter on it, destroy that ally. Otherwise, put a debuff counter on it.
Floating Memory
Card Type: Action
Card Subtype: Cleric;Tamer;Spell
Element: Norm
Class: Cleric;Tamer
Reserve Cost: 3
Speed: Slow
Flavor ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '