Rarity: Common
Number: 054
Description: [Class Bonus] REST: Other Slime allies you control get +1 Power until end of turn.
Card Type: Ally
Card Subtype: Tamer;Animal;Slime
Element: Norm
Class: Tamer
Reserve Cost: 2
Power: 1
Life: 2
Flavor Text: Standards raised behind capabl...
Rarity: Common
Number: 211
Description: Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)...
Rarity: Common
Number: 072
Description: As long as an opponent has no cards in their graveyard, Excitable Raccoon gets +1 Power and has vigor. (At the beginning of the your end phase, wake up this ally with vigor.)
Card Type: Ally
Card Subtype: Tamer;Animal;Raccoon
Element: Norm
Cla...
Rarity: Common
Number: 071
Description: Return target ally you control to its owner's memory. If you do, draw a card into your memory.
Card Type: Action
Card Subtype: Ranger;Skill
Element: Norm
Class: Ranger
Reserve Cost: 3
Speed: Fast
Flavor Text: A sudden and dangerous rescu...
Rarity: Common
Number: 062
Description: [Class Bonus] Fast Activation (You may activate this card at fast speed.)
On Enter: You may return another target Raccoon ally you control to its owner's hand.
Card Type: Ally
Card Subtype: Tamer;Animal;Raccoon
Element: Norm
Class: Tamer
Res...
Rarity: Common
Number: 049
Card Type: Token;Ally
Card Subtype: Guardian;Automaton
Element: Norm
Class: Guardian
Reserve Cost: 1
Power: 1
Life: 1
Flavor Text: “Our ServDrone Mk II model is top of the line! You won’t find a better attendant this side of Azoth!”— Gearstride Autom...
Rarity: Common
Number: 182
Description: At the beginning of your end phase, sacrifice Emberwrath Witch.
Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Card Type: Ally
Card Subtyp...
Rarity: Common
Number: 179
Description: Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Card Type: Ally
Card Subtype: Mage;Human
Element: Fire
Class: Mage
Reserve Cost: 3
Power: 2
...
Rarity: Common
Number: 065
Description: [Class Bonus] As long as an opponent controls three or more units, Crowdguard's Slash gets +2 Power. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Attack
Card Subtype: Guardian;Sword
Element: Norm
Clas...
Rarity: Common
Number: 069
Description: [Level 1+] This card costs 4 less to activate.
Cardistry — (8): Wake up Eight of Spades. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Card Type: Ally
Card...
Rarity: Common
Number: 046
Description: Pride 3
[Class Bonus] On Enter: Apostle of the Woods loses pride until end of turn. Then if an opponent controls three or more units, put a buff counter on Apostle of the Woods.
Card Type: Ally
Card Subtype: Tamer;Beast;Tiger
Element: Norm
Cla...
Rarity: Common
Number: 173
Description: Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Whenever Blazing Destrier is attacked, deal 2 damage to the attacker and your champion.
Card Type: Ally
Card Subtype: Tamer;Animal;Horse
Element: Fire
Class: Tamer
R...
Rarity: Common
Number: 051
Card Type: Token;Ally
Card Subtype: Tamer;Animal;Slime
Element: Norm
Class: Tamer
Reserve Cost: 1
Power: 1
Life: 1
Flavor Text: By approximately six months of development, slimes begin to develop pigmentation, though a subset of specimens remains per...
Rarity: Common
Number: 108
Description: Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Tamer;Animal;Frog
Element: Water
Class: Tamer
Reserve Cost: 1
Power: 1
Life: 1
Flav...
Rarity: Common
Number: 165
Description: Sacrifice Astral Shard: Glimpse 2.
Card Type: Token;Phantasia
Card Subtype: Cleric;Shard
Element: Astra
Class: Cleric
Reserve Cost: 0
Flavor Text: The gift of foresight from the stars—treasured and feared alike.
Rarity: Common
Number: 103
Description: REST: Recover 3. Activate this ability only if Balmshot Nurse is distant. (To recover, remove that many damage counters from your champion.)
Card Type: Ally
Card Subtype: Cleric;Ranger;Human
Element: Water
Class: Cleric;Ranger
Reserve Cost: ...
Rarity: Common
Number: 141
Description: [Merlin Bonus] Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Summon a Memorite Obelith token with a sheen counter on it. If Crystalvein Awakening is imbued, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '