Rarity: Common
Number: 006
Description: Merlin Lineage
On Enter: Put two sheen counters on target unit.
(9): Draw a card and put a preparation counter on Merlin. Activate this ability only once. This ability costs (X) less to activate, where X is the amount of sheen counters on your Fractur...
Rarity: Common
Number: 007
Description: Merlin Lineage
[Sheen 8+] On Enter: You may banish a regalia card from your material deck. If you do, draw a card and put a preparation counter on your champion.
[Sheen 24+] At the beginning of your end phase, look at target opponent's memory and bani...
Rarity: Common
Number: 005
Description: On Enter: You gain the Fractured Memories Mastery. Then you may pay (2). If you do, summon a Memorite Blade token.
[Merlin Bonus] Inherited Effect — Whenever an opponent recollects three or more cards, for every three cards recollected, they put a she...
Rarity: Common
Number: 050
Description: Each player may reveal a champion card with base level 3 from their material deck. Each player that does draws a card into their memory and recovers 2.
Card Type: Action
Card Subtype: Ranger;Skill
Element: Norm
Class: Ranger
Reserve Cost: 2
...
Rarity: Common
Number: 149
Description: [Class Bonus] As long as you've activated an Aethercharge card this turn, this card costs 1 less to activate.
[Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 POWER. Apply this effect only if your champion's class matches th...
Rarity: Common
Number: 042
Description: Move all sheen counters from target unit to your Fractured Memories. Then deal 1+X damage to that unit, where X is the amount of counters moved this way.
[Sheen 6+] Floating Memory
Card Type: Action
Card Subtype: Assassin;Spell
Element: Norm
C...
Rarity: Common
Number: 091
Description: Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)
Card Type: Action
Card Subtype: Assassin;Spell...
Rarity: Common
Number: 051
Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Sacrifice Mourning Veilbound: Up to one target Specter ally gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)
Card Type: Ally...
Rarity: Common
Number: 052
Description: On Death: Return Night Barker from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Card Type: Ally
Card Subtype: Warrior;Specter;Animal;Dog
Element: Norm
Class: Warrior
Re...
Rarity: Common
Number: 063
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Intercept, Vigor
Card Type: Ally
Card Subtype: Guardian;Human
Element: Exalted
Class: Guardian
Reserve Cost: 3
Power: 3
Life: 4
Durabilit...
Rarity: Common
Number: 054
Description: As long as the attacker is attacking a unique ally, Off With Her Head gets +3POWER.
Card Type: Attack
Card Subtype: Guardian;Sword
Element: Norm
Class: Guardian
Reserve Cost: 2
Power: 2
Flavor Text: Hold your tongue! Sentence first—verdi...
Rarity: Common
Number: 065
Description: As long as Siege Mauler is attacking a domain, it gets +2 POWER.
Card Type: Ally
Card Subtype: Guardian;Human
Element: Norm
Class: Guardian
Reserve Cost: 3
Power: 2
Life: 3
Flavor Text: For the Schwartz Queen! For Lucenia!
Rarity: Common
Number: 055
Description: [Alice Bonus] Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1POWER.)
[Alice Bonus] On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token.
Card Type: Token;Ally...
Rarity: Common
Number: 098
Description: Deal 1 damage to your champion. Then your champion becomes distant.
[Class Bonus] Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Card Type: A...
Rarity: Common
Number: 057
Description: Non-Specter cards in your graveyard lose all abilities.
[Alice Bonus] Whenever a Specter ally you control dies, put a haunt counter on Phantasmagoria.
[Alice Bonus] At the beginning of your end phase, you may put all cards from your graveyard on the b...
Rarity: Common
Number: 058
Description: Until the beginning of your next turn, players can't declare attacks unless they pay (1) for each attack declaration.
Card Type: Action
Card Subtype: Guardian;Skill
Element: Norm
Class: Guardian
Reserve Cost: 1
Speed: Slow
Flavor Text: I...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '