Rarity: Common
Number: 160
Description: Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.
Card Type: Action
Card Subtype: Assassin;Spell...
Rarity: Common
Number: 074
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Recover 4.
Card Type: All...
Rarity: Common
Number: 015
Description: [Class Bonus] This card costs 1 less to materialize.
Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Card Type: Reg...
Rarity: Common
Number: 132
Description: Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 POWER.)
Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable can't be intercepted ...
Rarity: Common
Number: 163
Description: Command Chessman (A Chessman ally you control performs this attack.)
On Champion Hit: That opponent banishes three cards from their graveyard.
Card Type: Attack
Card Subtype: Cleric;Chessman;Command
Element: Wind
Class: Cleric
Reserve Cost: ...
Rarity: Common
Number: 001
Description: On Enter: Draw seven cards.
Card Type: Champion
Card Subtype: Spirit
Element: Fire
Class: Spirit
Memory Cost: 0
Level: 0
Life: 15
Flavor Text: Within the thorned labyrinth, a hearth’s embers give rise to roses that bloom with forgotten...
Rarity: Common
Number: 065
Description: Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.
Card Type: Action
Card Subtype: Ranger;Aethercharge;Spell
Element: Norm
Class: Ranger
Reserve C...
Rarity: Common
Number: 066
Description: Cardistry — (4): Draw a card into your memory. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Card Type: Ally
Card Subtype: Guardian;Suited;Human
Element:...
Rarity: Common
Number: 069
Description: Deal 1 damage to target champion.
[Class Bonus] Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Assassin;Ranger;Skill
Element: Norm
Class: Assassin;Ranger
Reserve Cost...
Rarity: Common
Number: 046
Description: Target unit becomes distant.
[Class Bonus] [Level 2+] Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Card Type: Action
Card Subtype: Ranger;Skill
Element: ...
Rarity: Common
Number: 074
Description: Activate this card only during an opponent's end phase.
Wake up your champion. If you do, draw a card into your memory.
Card Type: Action
Card Subtype: Cleric;Skill
Element: Norm
Class: Cleric
Reserve Cost: 2
Flavor Text: “I finally found ...
Rarity: Common
Number: 050
Description: Deadly Opportunist gets +3 power as long as it's attacking a rested ally.
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Assassi...
Rarity: Common
Number: 079
Description: On Enter: Put a durability counter on target Warrior weapon you control.
Card Type: Ally
Card Subtype: Warrior;Animal;Human;Lion
Element: Norm
Class: Warrior
Reserve Cost: 2
Power: 1
Life: 3
Flavor Text: ”I could go for some plum-cake ...
Rarity: Common
Number: 080
Description: Ambush (This ally may retaliate against attackers while not defending.)
Retort 2 (As long as this ally is retaliating, it gets +2 power.)
Card Type: Ally
Card Subtype: Warrior;Animal;Human;Lion
Element: Norm
Class: Warrior
Reserve Cost: 3
...
Rarity: Common
Number: 052
Description: Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
[Class Bonus] Whenever your champion levels up, you may banish this card from your graveyard. If you do, recover 2.
Card Type: Ally
...
Rarity: Common
Number: 053
Description: Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Death: Put a preparation counter on your champion.
Card Type: Ally
Card Subtype: Assassin;Animal;Human;Unicorn
Element: Norm
...
Rarity: Common
Number: 082
Description: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
[Class Bonus] Whenever your champion levels up, you may banish this card from your graveyard and pay (1). If you do, empower 2.
Card Typ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '