Rarity: Common
Number: 208
Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Sacrifice Black Ice Spellweaver: Target unit's attacks get -3 Power until end of turn.
Card Type: Ally
Card Subtype: Cleric;Specter
Element: Water
Class: Cleric
...
Rarity: Common
Number: 149
Description: As an additional cost to activate this card, remove one or more sheen counters from an object on the field.
Put X sheen counters on target unit, where X is the amount of counters removed.
[Merlin Bonus] Floating Memory
Card Type: Action
Card Subty...
Rarity: Common
Number: 166
Description: Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
[Class Bonus] Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effect...
Rarity: Common
Number: 292
Description: [Ciel Bonus] Vacuous Servant gets +1 Power for each attack omen you have and +1 Life for each ally omen you have.
Card Type: Token;Ally
Card Subtype: Guardian;Human
Element: Wind
Class: Guardian
Reserve Cost: 2
Power: 1
Life: 1
Rarity: Common
Number: 147
Description: [Class Bonus] On Enter: Summon two Baby Slime tokens rested. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Tamer;Animal;Slime
Element: Norm
Class: Tamer
Reserve Cost: 3
Power: 1
...
Rarity: Common
Number: 161
Description: Fast Activation (You may activate this card at fast speed.)
Cardistry — (2): Put a buff counter on Two of Spades. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once....
Rarity: Common
Number: 250
Description: Retort 2
Cardistry — (2): Em Power 2. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Card Type: Ally
Card Subtype: Mage;Suited;Human
Element: Water
Clas...
Rarity: Common
Number: 157
Description: [Level 1+] This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)
Banish target card in a graveyard.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Norm
Class: Cleric
Reserve Cost: 2
Spee...
Rarity: Common
Number: 295
Description: Banish target ally you control, then return it to the field under its owner's control rested. If it's a Ranger ally, it becomes distant. (Units stay distant until the end of their controller's turn.)
Card Type: Action
Card Subtype: Ranger;Skill
...
Rarity: Common
Number: 154
Description: (Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.)
On Enter: Draw a card into your memory.
On Destroy: If it's an opponent's turn, that opponent draws a card into their memory.
Card Type: Domain
...
Rarity: Common
Number: 204
Description: Sacrifice Volnia: As a Spell, deal 1 damage to target unit.
(4), Sacrifice Volnia: As a Spell, deal 4 damage to target unit.
Card Type: Token;Item
Card Subtype: Cleric;Herb;Adjuvant;Catalyst;Flower
Element: Fire
Class: Cleric
Reserve Cost: 1...
Rarity: Common
Number: 246
Description: True Sight (This ally can attack units with stealth.)
As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 Power.
Card Type: Ally
Card Subtype: Ranger;Human
Element: Water
Class: Ranger
Reserve Cost: 4
P...
Rarity: Common
Number: 282
Description: Summon a Memorite Obelith token with a sheen counter on it.
Card Type: Action
Card Subtype: Assassin;Spell
Element: Wind
Class: Assassin
Reserve Cost: 2
Speed: Fast
Flavor Text: A cool breeze swept across her body as the Obelith came int...
Rarity: Common
Number: 153
Description: Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cos...
Rarity: Common
Number: 152
Description: Sacrifice Springleaf: Put a card from your hand on the bottom of your deck. If you do, draw a card.
Card Type: Token;Item
Card Subtype: Cleric;Herb;Adjuvant;Leaf
Element: Norm
Class: Cleric
Reserve Cost: 1
Rarity: Common
Number: 245
Description: If your champion is distant, draw a card. Otherwise, your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Card Type: Action
Card Subtype: Ranger;Skill
Element: Water
Class: Ranger
Reserve Cost: 1
Sp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '