Rarity: Uncommon
Number: 212
Description: Draw a card.
You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.
Card Type: Action
Card Subt...
Rarity: Uncommon
Number: 181
Description: Ranged 4, True Sight
[Class Bonus] On Kill: Generate a Creeping Torment card and put it on the bottom of target champion’s lineage. (To generate, add that card from outside of the game.)
Card Type: Ally
Card Subtype: Ranger;Human
Element: Umbr...
Rarity: Uncommon
Number: 019
Description: Vanitas Lineage
Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 power.
On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of you...
Rarity: Uncommon
Number: 018
Description: Vanitas can only level up into another "Vanitas" champion.
On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4.
Card Type: Champion
Card Subtype: Cleric;Human
Element: Wind
Class: Cleric
Memory Cost: 1
Level: 1
...
Rarity: Uncommon
Number: 151
Description: Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
[Class Bonus] On Hit: Look at the top card of your deck. You may put that card into your graveyard.
Card Type: Ally
Card Subtype: Guardian;Automaton
Element: Water
C...
Rarity: Uncommon
Number: 187
Description: [Class Bonus] Fast Activation
Ambush (This ally may retaliate against attackers while not defending.)
On Champion Hit: Look at that opponent’s memory. You may discard up to two cards from it. If you do, they draw that many cards into their memory.
...
Rarity: Uncommon
Number: 188
Description: Whenever an ally dies, deal 1 damage to target champion you don’t control and recover 1.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Card Type: Phantasia
Card Subtype: Cleric;Fractal
Elemen...
Rarity: Uncommon
Number: 189
Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)
Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end ...
Rarity: Uncommon
Number: 171
Description: [Class Bonus] This card costs 2 less to activate.
Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amo...
Rarity: Uncommon
Number: 175
Description: Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)
On Enter: You may pay (2). When you do, put a buff counter on target Guardian ally you control.
Card Type: Ally
Ca...
Rarity: Uncommon
Number: 176
Description: [Class Bonus] [Level 2+] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Allies you control get +2 power until end of turn.
Card Type: ...
Rarity: Uncommon
Number: 177
Description: Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)
Young Peacekeeper gets +1 power and +1 life as long as it's fostered.
[Class Bonus] Floating Memory...
Rarity: Common
Number: 002
Description: On Enter: If you don't control a Fatestone regalia, reveal all cards in your material deck. Then put a Fatestone regalia card with the lowest memory cost from among them onto the field.
Card Type: Champion
Card Subtype: Tamer;Human
Element: Norm...
Rarity: Common
Number: 002
Description: On Enter: Put two glimmer counters on Diao Chan.
Inherited Effect — [REST]: Activate a Reaction Spell card from your memory. Pay its reserve cost only by removing that many glimmer counters from Diao Chan. Activate this ability only during an opponent...
Rarity: Common
Number: 008
Description: Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay (2) for each attack declaration. Activate this ability only during an opponent's recollection phase.
Card Type: Regalia;Item
Card Subtype: Guardian;Accessory
El...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '