Rarity: Uncommon
Number: 089
Description: As an additional cost to activate this card, sacrifice any amount of Herbs.
Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Fire
Class: C...
Rarity: Uncommon
Number: 090
Description: Brew — One Flower, One Herb
On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.
Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.
Card Type: Item
Card Subtype: Cleric;Potion
Element: Fire
...
Rarity: Uncommon
Number: 091
Description: Rest target Potion. If you do, it gains “On Sacrifice: Deal 4 damage to target attacking ally” until end of turn.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Fire
Class: Cleric
Reserve Cost: 1
Speed: Fast
Flavor Text: “Flagma...
Rarity: Uncommon
Number: 094
Description: [Class Bonus] On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Card Type: Ally
...
Rarity: Common
Number: 096
Description: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Card Type: Action
Card Subtype: Mage;Spell
Element: Fire
Class: Mage
Reserve Cost: 3
Speed: Fast
Flavor Text: Ashes to ashes. Dust to dust.
Rarity: Uncommon
Number: 097
Description: [Class Bonus] If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost. Deal 2 damage to target attacking unit.
Card Type: Action
Card Subtype: Assassin...
Rarity: Uncommon
Number: 121
Description: Whenever an ally enters the field under a player’s control, rest that ally unless that player pays (1).
Card Type: Domain
Card Subtype: Cleric;Ruins
Element: Water
Class: Cleric
Reserve Cost: 3
Flavor Text: Long buried under decades of s...
Rarity: Uncommon
Number: 098
Description: [Class Bonus] On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Card Type: Attack
Card Subtype: Guardian;Hammer
Element: Fire
Class:...
Rarity: Uncommon
Number: 099
Description: Until end of turn, target Shield item you control gains “If damage would be dealt to your champion, prevent that damage and sacrifice this object instead.”
Card Type: Action
Card Subtype: Guardian;Skill
Element: Fire
Class: Guardian
Reserv...
Rarity: Uncommon
Number: 200
Description: As an additional cost to activate this card, sacrifice a domain you control.
Smash with Obelisk gets +X power where X is the reserve cost of the sacrificed domain.
Card Type: Attack
Card Subtype: Guardian;Obelisk
Element: Neos
Class: Guardia...
Rarity: Uncommon
Number: 101
Description: [Class Bonus] This card costs 1 less to activate.
Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.
Card Type: Action
Card Subtype: Ranger;Skill;...
Rarity: Uncommon
Number: 124
Description: [Class Bonus] Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit can’t be targeted by attacks unless permitted by true sight.)
Card Type: Ally
Card Sub...
Rarity: Uncommon
Number: 103
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant.
Card Type: Ally
Card Subtype: Ranger;Human...
Rarity: Uncommon
Number: 125
Description: Rest target Potion. If you do, it gains “On Sacrifice: Negate target card activation unless its controller pays (2)” until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of tha...
Rarity: Uncommon
Number: 104
Description: Brew — One Springleaf
[Class Bonus] At the beginning of your recollection phase, put an age counter on Aqua Vitae.
Sacrifice Aqua Vitae: Draw a card. Then if there are three or more age counters on Aqua Vitae, draw an additional card.
Card Type: I...
Rarity: Uncommon
Number: 105
Description: At the beginning of your end phase, summon a Powercell token rested.
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Cleric;Aut...
Rarity: Uncommon
Number: 106
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and summon a Powercell token rested.
Card Type: Ally
Card Subtype: Ranger;Auto...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '