Rarity: Uncommon
Number: 017
Description: Whenever a card with floating memory is banished from your graveyard, put a lash counter on Nico.
On Champion Hit: You may have that opponent put the top X cards of their deck into their graveyard, where X is the amount of lash counters on Nico.
C...
Rarity: Uncommon
Number: 101
Description: [Class Bonus] [Memory 4+] On Enter: Deal 2 damage to target champion. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Reservable
Card Type: Phantasia
Card Subty...
Rarity: Uncommon
Number: 116
Description: [Class Bonus] [Level 2+] Combat damage dealt by this attack is unpreventable. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Card Type: Attack
Card Subtype: Guardian;Ha...
Rarity: Uncommon
Number: 139
Description: The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)
Card Type:...
Rarity: Uncommon
Number: 016
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
Ranger Reaction cards you activate cost 1 less to activate.
Card Type: Champion
Card Subtype: Ranger;Human
Element: Fire
Class: Ranger
Memory Cost: 2
Level: 2
Life: ...
Rarity: Uncommon
Number: 141
Description: Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before...
Rarity: Uncommon
Number: 165
Description: Return all allies with 2 power or less to their owner's memories.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Cleric;Spell
Element: W...
Rarity: Uncommon
Number: 037
Description: [Class Bonus] On Enter: You may return a Beast ally card from your graveyard to your memory.
Card Type: Ally
Card Subtype: Tamer;Automaton
Element: Norm
Class: Tamer
Reserve Cost: 4
Power: 1
Flavor Text: Relentless ferocity never stays...
Rarity: Uncommon
Number: 144
Description: On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.
[Class Bonus] Floating Memory
Card Type: Ally
Card Subtype: Cleric;Human
Element: Water
Class: Cleric
Reserve Cost: 3
Power: 2
Life: 2
...
Rarity: Uncommon
Number: 042
Description: Draw two cards, then put a card from your hand on top of your deck.
Card Type: Action
Card Subtype: Cleric;Skill
Element: Norm
Class: Cleric
Reserve Cost: 3
Speed: Slow
Flavor Text: Claude knelt before their graves grief-stricken. Ever...
Rarity: Uncommon
Number: 044
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)
Card...
Rarity: Uncommon
Number: 046
Description: Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) On Foster: Summon an Automaton Drone token.
Card Type: Ally
Card Subtype: Guardian;Human
Elem...
Rarity: Uncommon
Number: 076
Description: Brew — One Catalyst, One Adjuvant
[Class Bonus] Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.
Card Type: Item
Card Subtype: Cleric;Potion
Element: Norm
Class: Cleric
Reserve Cost: 3
Flavor Text: An ...
Rarity: Uncommon
Number: 054
Description: Brew — Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)
Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.)
Card Type: Action
Card...
Rarity: Uncommon
Number: 060
Description: [Class Bonus] On Enter: Put a buff counter on Mechanical Hare.
As long as Mechanical Hare has two or more buff counters on it, it has “On Attack: Banish up to two target cards in a single graveyard."
Card Type: Ally
Card Subtype: Tamer;Automaton...
Rarity: Uncommon
Number: 086
Description: Ranged 2
[Class Bonus] Whenever you sacrifice a Powercell, draw a card, then discard a card. If a fire element card was discarded, Charged Gunslinger becomes distant.
Card Type: Ally
Card Subtype: Ranger;Automaton
Element: Fire
Class: Ranger...
Rarity: Uncommon
Number: 075
Description: [Class Bonus] This card costs 1 less to activate.
Return up to one target Potion item card from your graveyard to your hand.
Card Type: Action
Card Subtype: Cleric;Skill
Element: Norm
Class: Cleric
Reserve Cost: 3
Speed: Slow
Flavor Te...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '