Rarity: Uncommon
Number: 022
Description: Negate target card activation unless its controller pays (2). Banish the card that had its activation negated this way.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element: Water
Class: Cleric
Reserve Cost: 2
Speed: Fast
Flav...
Rarity: Uncommon
Number: 021
Description: Put a buff counter on up to two target Fatestone or Fatebound objects.
Card Type: Action
Card Subtype: Tamer;Fatebound;Spell
Element: Norm
Class: Tamer
Reserve Cost: 2
Speed: Fast
Flavor Text: The bonds between humans and their animal ...
Rarity: Common
Number: 001
Description: On Enter: Draw seven cards.
Card Type: Champion
Card Subtype: Spirit
Element: Fire
Class: Spirit
Memory Cost: 0
Level: 0
Life: 15
Flavor Text: The vermillion bird blazes a fiery trail across the horizon, alight a passion for knowledge.
Rarity: Uncommon
Number: 006
Description: Whenever a phantasia you control is destroyed while it's not your turn, you may banish Glimmer Essence Amulet. If you do, draw a card.
Card Type: Regalia;Item
Card Subtype: Cleric;Accessory
Element: Norm
Class: Cleric
Memory Cost: 0
Flav...
Rarity: Common
Number: 009
Description: Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay (2) for each attack declaration. Activate this ability only during an opponent's recollection phase.
Card Type: Regalia;Item
Card Subtype: Guardian;Accessory
El...
Rarity: Common
Number: 029
Description: On Enter: [REST] target ally with 2 POWER or less. That ally doesn't wake up during its controller's wake up phase as long as you control Torpid Fractal.
Reservable (While paying for a reserve cost, you may [REST] this object to pay for 1 of that cost...
Rarity: Uncommon
Number: 018
Description: Target attacking ally gets -2 power and -2 life until end of turn. If you control two or more phantasias, that ally gets -4 power and -4 life until end of turn instead.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element: Water
Cla...
Rarity: Uncommon
Number: 015
Description: Deal X damage to target unit, where X is the amount of phantasias you control.
[Diao Chan Bonus] If Shimmering Refraction was activated from your memory, draw a card into your memory.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Eleme...
Rarity: Uncommon
Number: 045
Description: [Guo Jia Bonus] Whenever an opponent activates a card, if that opponent has exactly three cards in their memory, transform Fatestone of Balance. (Apply this effect only if your champion is Guo Jia.)
Woodland StoatsSteadfast (This ally can retaliate ...
Rarity: Uncommon
Number: 049
Description: If target opponent's influence is greater than yours, draw a card into your memory. (A player's influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Card Type: Action
Card Subtype: Cleric;Spell
Element: No...
Rarity: Uncommon
Number: 050
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.)
Hidden Longbowman has stealth as long as it's distant. (This unit with stealth can't be targeted by attacks unless permitted by true sight.)
Card Type: Ally
Card Subtype: Rang...
Rarity: Uncommon
Number: 053
Description: [Level 2+] This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to three target non-regalia token objects with total reserve cost 4 or less.
Card Type: Action
Card Subtype: Mage;Spell
E...
Rarity: Uncommon
Number: 054
Description: Innocuous Disposer's attacks can't be retaliated by Human allies.
[Class Bonus] On Ally Hit: If the hit ally is a Human, you may remove a preparation counter from your champion. If you do, destroy the hit ally.
Card Type: Ally
Card Subtype: Assa...
Rarity: Uncommon
Number: 013
Description: Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card.
Card Type:...
Rarity: Uncommon
Number: 055
Description: Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.
[Level 2+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Car...
Rarity: Uncommon
Number: 016
Description: Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit from a distant source, prevent 1 of that damage.
Card Type: Regalia;Item
Card Subtype: Warrior;...
Rarity: Uncommon
Number: 057
Description: [REST]: As a Spell, deal 3 damage to target unit. Activate this ability only at slow speed and only if your Shifting Currents face East.
Card Type: Ally
Card Subtype: Mage;Human
Element: Norm
Class: Mage
Reserve Cost: 3
Power: 1
Life: ...
Rarity: Uncommon
Number: 058
Description: Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory.
Card Type: Action
Card Subtype: Guardian;Skill
Element: Norm
Class: Guardian
Reserve Cost: 1
Speed: Slow
Flavor Text: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '