Rarity: Uncommon
Number: 063
Description: Deal X damage to target unit, where X is the amount of phantasias you control.
[Diao Chan Bonus] If Shimmering Refraction was activated from your memory, draw a card into your memory.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Eleme...
Rarity: Uncommon
Number: 036
Description: [Class Bonus] On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Guardian;Tamer;Animal;Horse
Element: Norm
Class: Guardian;Ta...
Rarity: Uncommon
Number: 065
Description: On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For each counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.
Card Type: Ally
Card Subtype: Ranger;Huma...
Rarity: Uncommon
Number: 041
Description: This card costs 2 less to activate if it targets a unique ally.
Target unit gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element: Norm
Clas...
Rarity: Uncommon
Number: 074
Description: [Class Bonus] At the beginning of your end phase, if you have no cards in your hand, deal 2 damage to each champion.
Card Type: Ally
Card Subtype: Cleric;Human
Element: Fire
Class: Cleric
Reserve Cost: 2
Power: 2
Life: 1
Flavor Text:...
Rarity: Uncommon
Number: 103
Description: [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.
Card Type: Ally
Card Subtype: Tamer;Human;Melody
E...
Rarity: Uncommon
Number: 076
Card Type: Ally
Card Subtype: Tamer;Animal;Horse
Element: Fire
Class: Tamer
Reserve Cost: 3
Power: 3
Life: 1
Flavor Text: Through centuries of domestication, mankind has forgotten that beneath a horse's reins lies a primal force capable of destruct...
Rarity: Uncommon
Number: 081
Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 3 damage to target unit or Siegeable domain.
Card Type: Action
Card Subtype: Mage;Spell
Element: Fire
Class: ...
Rarity: Uncommon
Number: 082
Description: Summon a Direwolf token.
[Class Bonus] You may banish a fire element card from your graveyard. If you do, summon another Direwolf token. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype:...
Rarity: Uncommon
Number: 108
Description: Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Target Ranger unit becomes distant and gains ranged 1 until end of turn. (Units stay distant until the e...
Rarity: Uncommon
Number: 109
Description: [Class Bonus] On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Cleric;Human
Element: Water
Class: Cleric
Reserve Cost: 3
...
Rarity: Uncommon
Number: 113
Description: As long as your Shifting Currents face South, this card costs 2 less to activate.
[Kongming Bonus] If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Card T...
Rarity: Uncommon
Number: 115
Description: [Class Bonus] Fast Activation (You may activate this card at fast speed.)
[Class Bonus] On Enter: Recover 1. Other allies you control get +1 LIFE until end of turn.
Card Type: Ally
Card Subtype: Cleric;Tamer;Animal;Horse
Element: Water
Class...
Rarity: Uncommon
Number: 088
Description: [Class Bonus] On Enter: Target Beast ally you control gets +3 power until end of turn.
Card Type: Ally
Card Subtype: Tamer;Human
Element: Fire
Class: Tamer
Reserve Cost: 2
Power: 1
Life: 2
Flavor Text: An obedient pet is a good pet.
Rarity: Uncommon
Number: 089
Description: [Class Bonus] Polearm attack cards you activate enter the intent with +2 power. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Warrior;Human
Element: Fire
Class: Warrior
Reserve C...
Rarity: Uncommon
Number: 090
Description: [Class Bonus] Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Deal 1+X damage to target champion, where X is the amount of phantasias you control.
C...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '