Rarity: Common
Number: 119
Description: On Enter: Glimpse 4.
As long as you control two or more other phantasias, Dissonant Fractal has reservable. (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Card Type: Phantasia
Card Subtype: Cleric;Fractal
...
Rarity: Uncommon
Number: 094
Description: [Class Bonus] On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.
Card Type: Phantasia
Card Subtype: Cleric;Spell
Element: Fire
Class: Cleric
Reserve Cost: 2
Rarity: Uncommon
Number: 123
Description: Recover 1+X, where X is the amount of Fatestone and Fatebound objects you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Tamer;Sp...
Rarity: Uncommon
Number: 124
Description: Fast Activation (You may activate this card at fast speed.)
On Enter: Target ally you control gets +2 LIFE until end of turn.
[Guo Jia Bonus] (4), [REST]: Put the top two cards of your deck into your graveyard. Transform Fluvial Fatestone.
Mocking O...
Rarity: Uncommon
Number: 099
Description: [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.
Card Type: Ph...
Rarity: Uncommon
Number: 101
Description: Deal 2 damage to target unit.
[Guo Jia Bonus] Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
Card Type: Action
Card Subtype: Tamer;Spell
Element: Fire
Class: Tamer
Reserve Cost: 2
Speed: Fast
Rarity: Uncommon
Number: 132
Description: [Class Bonus] Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Deluge 3 — On Death: If you have three or more water element cards in your graveyard, put two enlighten counters on you...
Rarity: Uncommon
Number: 133
Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are water element, this card becomes imbued.)
Intercept
On Death: If Moontide Illusionist was imbued, put the top two cards of your deck into your graveya...
Rarity: Uncommon
Number: 164
Description: [Class Bonus] This card costs 1 less to activate for each Animal ally you control.
Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck i...
Rarity: Uncommon
Number: 165
Description: Harmonize — If you've activated a Melody card this turn, summon two Fledgling tokens.
Animals you control get +1 POWER until end of turn.
Card Type: Action
Card Subtype: Tamer;Skill;Harmony
Element: Wind
Class: Tamer
Reserve Cost: 3
Spee...
Rarity: Uncommon
Number: 167
Description: As an additional cost to activate this card, sacrifice an ally.
Return target wind element card from your graveyard to your memory.
Card Type: Action
Card Subtype: Mage;Spell
Element: Wind
Class: Mage
Reserve Cost: 3
Speed: Fast
Flavor...
Rarity: Uncommon
Number: 169
Description: Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Equestrian — If you control a Horse ally, draw a card into your memory.
Card Type: Action
Card Su...
Rarity: Uncommon
Number: 144
Description: [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Champion Hit: That opponent puts the top four cards of their deck into their graveyard.
Card Type: Ally
Card Subtype: Assassin;Human
Element: Wat...
Rarity: Uncommon
Number: 145
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.)
Deluge 3 — On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's t...
Rarity: Uncommon
Number: 173
Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Up to one target Ranger unit becomes distant.
If Squallbind Pounce is imbued, suppress up to one target attac...
Rarity: Uncommon
Number: 176
Description: Banish target ally you control, then return it to the field under its owner's control rested. If that ally is a phantasia, it enters the field with an additional buff counter on it.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element...
Rarity: Uncommon
Number: 177
Description: Up to one target ally gets +1 POWER and +1 LIFE until end of turn.
[Kongming Bonus] You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card.
...
Rarity: Uncommon
Number: 153
Description: Fast Activation (You may activate this card at fast speed.)
On Enter: Suppress target attacking ally you don't control.
[Guo Jia Bonus] (3), REST: Transform Cyclonic Fatestone.
Windstalker Wolf
Pride 5 (This ally won't obey you unless your champion ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '