Rarity: Uncommon
Number: 205
Description: Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.
Card Type: Action
Card Subtype: Guardian;Skill;Reaction
Element: Neos
Class: Guardian
...
Rarity: Uncommon
Number: 207
Description: [Class Bonus] Balance — On Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit.
Card Type: Ally
Card Subtype: Cleric;Human
Element: Fire
Class: Cleric
Reserve Cost: 2
Po...
Rarity: Uncommon
Number: 218
Description: Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to ...
Rarity: Uncommon
Number: 208
Description: As an additional cost to activate this card, sacrifice a Shield.
Deal 4 damage to target unit.
Card Type: Action
Card Subtype: Guardian;Skill
Element: Fire
Class: Guardian
Reserve Cost: 2
Speed: Fast
Flavor Text: The best offense is a ...
Rarity: Uncommon
Number: 210
Description: [Class Bonus] As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Attack
Card Subtype: Guardian;Sword
Element: Norm
Class: Guardian
...
Rarity: Uncommon
Number: 209
Description: [Class Bonus] Fast Activation (You may activate this card at fast speed.)
Gather, then draw a card. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Card Type: Action
Card Subtyp...
Rarity: Uncommon
Number: 212
Description: As long as you control another Slime ally, Baby Silver Slime has taunt.
On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.
Card Type: Ally
Card Subtype: Tamer;Animal;Slime
Element: Norm
Class: Tamer
Res...
Rarity: Uncommon
Number: 193
Description: Draw a card for each of up to two Gun weapons you control.
Card Type: Action
Card Subtype: Ranger;Skill
Element: Norm
Class: Ranger
Reserve Cost: 3
Speed: Slow
Flavor Text: Having guns of this caliber requires a strict maintenance rout...
Rarity: Uncommon
Number: 195
Description: Command Automaton (An Automaton ally you control performs this attack.)
On Attack: Summon a Powercell token rested. Then each opponent banishes X cards from their graveyard, where X is the amount of Powercells you control.
Card Type: Attack
Card...
Rarity: Uncommon
Number: 198
Description: [Class Bonus] This card costs 2 less to activate for each of up to three domains you control.
On Enter: Summon an Automaton Drone token with a buff counter on it.
Card Type: Domain
Card Subtype: Guardian;Factory
Element: Norm
Class: Guardian...
Rarity: Uncommon
Number: 199
Description: Command Automaton (An Automaton ally you control performs this attack.)
[Class Bonus] On Attack: Put a buff counter on the attacker.
Card Type: Attack
Card Subtype: Warrior;Automaton;Command
Element: Wind
Class: Warrior
Reserve Cost: 2
P...
Rarity: Common
Number: 004
Description: As long as you control a Shenju ally, this card costs 3 less to materialize.
Guo Jia Lineage
On Enter: You may put three quest counters on Guo Jia. If you don't, recover 3.
Card Type: Champion
Card Subtype: Tamer;Human
Element: Luxem
Class: Ta...
Rarity: Uncommon
Number: 019
Description: Draw a card.
[Guo Jia Bonus] Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
Card Type: Action
Card Subtype: Tamer;Skill
Element: Norm
Class: Tamer
Reserve Cost: 3
Speed: Fast
Flavor Text: A ...
Rarity: Uncommon
Number: 019
Description: Target unit's attacks get -3 POWER until end of turn.
[Class Bonus] Floating Memory
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element: Water
Class: Cleric
Reserve Cost: 2
Speed: Fast
Flavor Text: I pray that Genbu's chill w...
Rarity: Uncommon
Number: 031
Description: [Class Bonus] [Element Bonus] Whenever you reveal this card from your memory, you may put a card named Peacock of Prosperity from your memory onto the field. If you do, draw a card into your memory.
Card Type: Ally
Card Subtype: Tamer;Animal;Bir...
Rarity: Uncommon
Number: 020
Description: On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the [REST] on the bottom of your deck in any order.
Card Type: Phantasia
Card Subtype: Cleric;Spell
Element: Wa...
Rarity: Uncommon
Number: 020
Description: Up to one target Fatestone or Fatebound object gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '