Rarity: Uncommon
Number: 089
Description: Sacrifice Safeguard Paragon: Prevent the next 4 non-combat damage that would be dealt to each unit you control this turn.
Card Type: Ally
Card Subtype: Cleric;Warrior;Human
Element: Norm
Class: Cleric;Warrior
Reserve Cost: 3
Power: 1
L...
Rarity: Uncommon
Number: 092
Description: Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
[Class Bonus] Draw a card into your memory. (Apply this effect only if your champion's class matches th...
Rarity: Uncommon
Number: 063
Description: Until end of turn, if target unit would be dealt damage, prevent X of that damage where X is the amount of ephemeral objects you control plus 1.
Card Type: Action
Card Subtype: Cleric;Specter;Spell;Reaction
Element: Norm
Class: Cleric
Flav...
Rarity: Uncommon
Number: 095
Description: Until the beginning of your next turn, players can't declare attacks with champions they control unless they pay (2) for each attack declaration. Then if you control a Suited ally, draw a card into your memory.
Card Type: Action
Card Subtype: As...
Rarity: Uncommon
Number: 098
Description: Cardistry — (3): Target Suited ally you control gets +2 life until end of turn. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Card Type: Ally
Card Subtyp...
Rarity: Uncommon
Number: 100
Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 power and +3 life until end of t...
Rarity: Uncommon
Number: 126
Description: Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Deal 2 damage to target champion. If that champion's controller has eight or more cards in their grave...
Rarity: Uncommon
Number: 130
Description: Draw a card, then discard a card.
[Class Bonus] You may banish two fire element cards from your graveyard. If you do, your champion's next attack this turn using an Aetherwing weapon gains "Combat damage dealt by this attack is unpreventable."
Car...
Rarity: Uncommon
Number: 131
Description: Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Destroy target item or weapon with memory cost 0 or reserve cost 3 or less that entered the field this ...
Rarity: Uncommon
Number: 106
Description: Cardistry — (10): Draw a card. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Card Type: Unique;Phantasia
Card Subtype: Cleric;Suited;Spell
Element: Nor...
Rarity: Uncommon
Number: 136
Description: Deal X damage to target unit, where X is the amount of Suited objects you control with different costs plus 1.
Card Type: Action
Card Subtype: Mage;Suited;Spell
Element: Fire
Class: Mage
Reserve Cost: 2
Flavor Text: Off with their heads!
Rarity: Uncommon
Number: 121
Description: As long as your influence is less than the amount of omens you have, Fumant Shieldmaiden gets +2 power. (A player's influence is equal to the total amount of cards in their hand and memory.)
On Death: Each player with influence four or less draws a ...
Rarity: Uncommon
Number: 222
Description: Draw a card.
You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.
Card Type: Action
Card Subt...
Rarity: Uncommon
Number: 139
Description: Cardistry — (2): Two of Hearts gets +2 power until end of turn. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Card Type: Ally
Card Subtype: Warrior;Suite...
Rarity: Uncommon
Number: 140
Description: On Enter: As a Spell, if Vengeful Paramour is ephemeral, deal 2 damage to target champion.
Ephemerate — (4) (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
...
Rarity: Uncommon
Number: 143
Description: You may sacrifice an ally rather than pay this card's reserve cost.
Until end of turn, allies enter the field rested.
[Ciel Bonus] [Level 2+] Banish Brusque Neige and put an omen counter on it.
Card Type: Action
Card Subtype: Guardian;Spell
El...
Rarity: Uncommon
Number: 115
Description: Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Fire
Class: Cleric
Reserve Cost: 2
Flavor Text: ”The more there is of mine, t...
Rarity: Uncommon
Number: 144
Description: Allies you control get +1 life until end of turn. If you control a Chessman Rook ally, allies you control get +3 life until end of turn instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '