Rarity: Uncommon
Number: 093
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
[Class Bonus]Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Card Type: Ally
Card Subtype: Assassin;Animal;Boar
...
Rarity: Uncommon
Number: 122
Description: The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.
[Merlin Bonus] Put two sheen counters on your Fractured Memories.
Card Type: Action
Card Subtype: Assassin;Spell;Reaction
Element: Water
Class:...
Rarity: Uncommon
Number: 168
Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are astra element, this card becomes imbued.)
As long as Stardust Oracle is imbued, it has stealth.
[Class Bonus] At the beginning of your end phase, summ...
Rarity: Uncommon
Number: 123
Description: Recover 3. Then you may load Refreshing Charge into an Aetherwing weapon you control.
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card ...
Rarity: Uncommon
Number: 153
Description: [Class Bonus] Fast Activation (You may activate this card at fast speed.)
Draw a card, then put a preparation counter on your champion.
Card Type: Action
Card Subtype: Assassin;Skill
Element: Wind
Class: Assassin
Reserve Cost: 2
Speed: S...
Rarity: Uncommon
Number: 062
Description: Each unit loses stealth until end of turn. Those units can't gain stealth this turn.
[Level 1+] Draw a card.
Card Type: Action
Card Subtype: Ranger;Skill
Element: Norm
Class: Ranger
Reserve Cost: 2
Speed: Fast
Flavor Text: Found you.
Rarity: Uncommon
Number: 068
Description: You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
C...
Rarity: Uncommon
Number: 155
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
[Class Bonus] This card costs 2 less to activate.
Target unit gains spellshroud until end of turn. Then if your influence is five or less, draw a card ...
Rarity: Uncommon
Number: 072
Description: Target opponent looks at the top five cards of your deck. They choose two cards from among them and put them into your memory. Then they put the rest on the bottom of your deck in any order.
Card Type: Action
Card Subtype: Cleric;Skill
Element...
Rarity: Uncommon
Number: 102
Description: Kindle 7 (You may banish up to seven fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
[Class Bonus] Tyrannical Denigration gets +4 POWER and can't be retaliated.
Card Type: Attack
Card...
Rarity: Uncommon
Number: 129
Description: Activate this card only during an opponent's recollection phase.
Choose a number. Until end of turn, objects with reserve cost equal to that number enter the field rested.
Draw a card into your memory.
Card Type: Action
Card Subtype: Mage;Spell
...
Rarity: Uncommon
Number: 159
Description: As an additional cost to activate this card, sacrifice a Chessman ally.
Prevent the next 4 damage that would be dealt to your champion and up to one other target unit until end of turn.
Card Type: Action
Card Subtype: Cleric;Chessman;Spell;React...
Rarity: Uncommon
Number: 130
Description: Whenever your champion levels up, recover 2.
[Level 3+] At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory.
Card Type: Item
Card Subtype: Cleric;Accessory
Element: Water
Class: Cl...
Rarity: Uncommon
Number: 017
Description: Poisoned Dagger enters the field rested.
REST, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.
Card Type: Regalia;Item
Card Subtype...
Rarity: Uncommon
Number: 131
Description: As long as you control one or more Pawn allies, Weiss Bishop has stealth.
[Alice Bonus] Weiss Bishop gets +1 POWER as long as it's attacking a unit with an odd life stat.
Card Type: Ally
Card Subtype: Cleric;Chessman;Bishop;Human
Element: Wate...
Rarity: Uncommon
Number: 076
Description: Wool Brook enters the field with a refinement counter on it.
On Enter: Draw a card into your memory.
(6), Remove a refinement counter from Wool Brook: Draw a card into your memory.
Card Type: Domain
Card Subtype: Warrior;River
Element: Norm
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '