Rarity: Uncommon
Number: 032
Description: Summon a Lost Being token rested. Then you may banish two ally cards from a single graveyard. If you do, wake up that token and put a buff counter on it.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Norm
Class: Cleric
Reserve Cost...
Rarity: Uncommon
Number: 138
Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes...
Rarity: Uncommon
Number: 173
Description: As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Draw a card, then put two preparation counters on your champion.
Card Type: Action
Card Subtype: Assassin;Spell
Element: Crux
Class: Assa...
Rarity: Uncommon
Number: 143
Description: Activate this card only during an opponent's turn.
Sacrifice any amount of Memorite objects. Target weapon you control gets +X POWER until the end of your next turn, where X is the amount of objects sacrificed this way. Then put X sheen counters on ...
Rarity: Uncommon
Number: 089
Description: [Ciel Bonus] This card costs 2 less to activate for each of up to two fire element omens you have.
On Attack: Deal 5 damage to the attacker.
Card Type: Attack
Card Subtype: Guardian;Sword
Element: Fire
Class: Guardian
Reserve Cost: 5
Pow...
Rarity: Uncommon
Number: 145
Description: [Merlin Bonus] On Attack: You may move up to three sheen counters from among units on the field onto the defender.
Card Type: Attack
Card Subtype: Assassin;Sword
Element: Wind
Class: Assassin
Reserve Cost: 2
Power: 3
Flavor Text: Your ...
Rarity: Uncommon
Number: 114
Description: As an additional cost to activate this card, sacrifice a Chessman ally.
Choose one or both—
• Negate target card activation unless its controller pays (2).
• Target unit's attacks get -3 POWER until end of turn.
Card Type: Action
Card Subtype: C...
Rarity: Uncommon
Number: 035
Description: On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.
Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman un...
Rarity: Uncommon
Number: 118
Description: Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
[Class Bonus] Ephemerate — (5) (You may activate this card from your graveyard by paying this cost. Phantasia cards played this way become ephemeral as...
Rarity: Uncommon
Number: 092
Description: Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.
Card Type: Ally
Card Subtype: Cleric;Specter;Animal;Bird
Element: Fire
Class: Cleric
...
Rarity: Uncommon
Number: 015
Description: Cards in graveyards are norm element. (They are not any other element.)
Card Type: Regalia;Item
Card Subtype: Cleric;Accessory
Element: Norm
Class: Cleric
Memory Cost: 0
Flavor Text: A lantern bright enough to light the darkest paths and...
Rarity: Uncommon
Number: 053
Description: As an additional cost to activate this card, banish two cards from your material deck.
Target regalia gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)
Card Type: Action
Card Subtype: Cleric;Spell;React...
Rarity: Uncommon
Number: 096
Description: [Class Bonus] This card costs 2 less to activate.
Banish any amount of fire element cards from your graveyard. Then empower 4+X, where X is the amount of fire element cards banished this way.
Card Type: Action
Card Subtype: Mage;Skill
Element:...
Rarity: Uncommon
Number: 064
Description: As an additional cost to activate this card, sacrifice up to two awake Chessman allies.
Command Chessman
Sacrifice Play enters the intent with +2POWER for each ally sacrificed this way.
Card Type: Attack
Card Subtype: Warrior;Chessman;Command
...
Rarity: Uncommon
Number: 066
Description: Stealth
Cardistry — (6): Six of Spades loses stealth and gets +2 LIFE until end of turn. You may change the target of an attack to Six of Spades. This ability costs (1) less to activate for each Suited object you control with different reserve costs...
Rarity: Uncommon
Number: 177
Description: Prepare 1
Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.
Card Type: Action
Card Subtype: Assassin;Spell
Element: Crux
Cl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '