Rarity: Uncommon
Number: 023
Description: [Class Bonus] Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Knowledge: Draw a card.
Card Type: Regalia;Item
Card Subtype: Mage;Book
Element: Norm
Class: Mage
Memory...
Rarity: Uncommon
Number: 021
Description: [Class Bonus] True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)
Card Type: Regalia;Weapon
Card Subtype: Warrior;Sword
Element: Norm
Class: Warrior...
Rarity: Uncommon
Number: 031
Description: Banish Consumption Ring: Until end of turn, non-ally cards your opponents activate cost (4) more to activate. Activate this ability only during an opponent's recollection phase.
Card Type: Regalia;Item
Card Subtype: Guardian;Distortion;Accessory...
Rarity: Uncommon
Number: 033
Description: As an additional cost to materialize this weapon, pay (2).
[Class Bonus] Inert Sword gets +1 power. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Regalia;Weapon
Card Subtype: Guardian;Distortion;Sword
...
Rarity: Uncommon
Number: 032
Description: Banish Enfeebled Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit would deal damage, it deals that much damage minus 3 instead.
Card Type: Regalia;Item
Card Subtype: Assassin;Distortion;Dagger
Element: Astra
...
Rarity: Uncommon
Number: 034
Description: [Class Bonus] This card costs 1 less to materialize.
Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in ...
Rarity: Uncommon
Number: 036
Description: On Enter: Draw a card.
Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4 power.)
Card Type: Regalia;Item
Card Subtype: Ranger;Distortion;Accessory
Element: Astra
...
Rarity: Uncommon
Number: 037
Description: [Class Bonus] Sword of Shadows gets +1 power.
As long as an opponent controls an ally with stealth, Sword of Shadows gets -1 power. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Regalia;Weapon
Card Subty...
Rarity: Uncommon
Number: 067
Description: This card costs 1 less to activate for each of up to two ephemeral objects you control.
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Card Type: Action
Card Subtype: Mage;Specter;Spell
Element: Norm
Class: Mage
...
Rarity: Uncommon
Number: 040
Description: Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 life and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Card Type: Regalia;Item
Card Subtype: Tamer;Disto...
Rarity: Uncommon
Number: 041
Description: Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it.
Card Type: Regalia;Item
Card Subtype: Mage;Distortion;Bauble
Ele...
Rarity: Uncommon
Number: 043
Description: [Class Bonus] Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Ignorance: Draw a card.
Card Type: Regalia;Item
Card Subtype: Mage;Distortion;Book
Element: Umb...
Rarity: Uncommon
Number: 044
Description: Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Card Type: Action
Card Subtype: Ranger;Spell;Aethercharge
Element: Norm
Class: Ranger
Reserve Cost: 2
Power: 1
Fla...
Rarity: Uncommon
Number: 081
Description: [Class Bonus] On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Attack
Card Subtype: Warrior;Suited;Sword
Element: Norm
Class:...
Rarity: Uncommon
Number: 084
Description: Ranged 1 (As long as this unit is distant, its attacks get +1 power.)
[Class Bonus] Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.
Card Type: Ally
Card Subtype: Ranger;Human
Element: Norm
Class: Ranger
Reser...
Rarity: Uncommon
Number: 087
Description: Reveal the top two cards of your deck. If the total reserve cost of the revealed cards is 8, put both of them into your memory. Otherwise put one of them into your memory and the other on the bottom of your deck.
Card Type: Action
Card Subtype: ...
Rarity: Uncommon
Number: 059
Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains On Ally Hit: Destroy the hit ally" until end of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '