Rarity: Uncommon
Number: 145
Description: [Class Bonus] This card costs 1 less to activate.
Negate target card activation unless its controller pays (1). Then you may load Chained Charge into an Aetherwing weapon you control.
Card Type: Action
Card Subtype: Ranger;Aethercharge;Spell;Rea...
Rarity: Uncommon
Number: 178
Description: Destroy target ephemeral object.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Mage;Spell
Element: Wind
Class: Mage
Reserve Cost: 3...
Rarity: Uncommon
Number: 149
Description: If damage would be dealt to Froglet Footman while it has a buff counter on it, prevent 1 of that damage.
On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Froglet Footman.
Card Type: Ally
...
Rarity: Uncommon
Number: 179
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
As long as Ghost Hunter is attacking an ephemeral ally, it gets +3 power.
Card Type: Ally
Card Subtype: Ranger;Human
Element: Wind
Class: Ranger
Reserve Cost: 3
Power:...
Rarity: Uncommon
Number: 150
Description: Negate target card activation unless its controller pays (2). Banish the card that had its activation negated this way.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element: Water
Class: Cleric
Reserve Cost: 2
Flavor Text: Deep ...
Rarity: Uncommon
Number: 151
Description: Target rested ally gets -4 life until end of turn.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Water
Class: Cleric
Flavor Text: Will you, won't you, will you, won't you,
Rarity: Uncommon
Number: 155
Description: Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.
Card Type: Action
Card Subtype: Cleric;Specter;Spell
Element: Water
Class: Cleric
Reser...
Rarity: Uncommon
Number: 184
Description: If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory.
On Enter: Draw a card into your memory.
Card Type: Item
Card Subtype: Cleric;Mushroom
Element: Wind...
Rarity: Uncommon
Number: 160
Description: [Class Bonus] Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
On Death: Banish Rivulet Adjutant and put an omen counter on it.
Card Type: Ally
Card Subtype: Gua...
Rarity: Uncommon
Number: 187
Description: [Ciel Bonus] On Attack: You may pay (3). If you do, summon a Vacuous Servant token rested. (Apply this effect only if your champion is Ciel.)
Card Type: Attack
Card Subtype: Guardian;Sword
Element: Wind
Class: Guardian
Reserve Cost: 2
Po...
Rarity: Uncommon
Number: 161
Description: Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an even life stat, draw a card.
Card Type: Attack
Card Subtype: Guardian;Chessman;Command
Element: Water
Class: Guardian
Reserve Cost: 2
...
Rarity: Uncommon
Number: 188
Description: Ranged 2
On Hit: If Skilled Aerotheurge is distant, you may load target wind element Aethercharge card from your graveyard into an Aetherwing weapon you control.
[Class Bonus] Floating Memory
Card Type: Ally
Card Subtype: Ranger;Human
Element:...
Rarity: Uncommon
Number: 163
Description: [Class Bonus] You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effe...
Rarity: Uncommon
Number: 167
Description: [Class Bonus] Put the top two cards of your deck into your graveyard. (Apply this effect only if your champion's class matches this card's class.)
Deal an amount of damage to up to one target ally equal to the amount of water element cards in your g...
Rarity: Uncommon
Number: 196
Description: Starcalling — (0) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Card Type: Action
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '