Rarity: Rare
Number: 189
Description: [Class Bonus] On Attack: You may banish an attack card from your graveyard. If you do, Amorphous Strike gets +X power where X is the banished card's power.
Card Type: Attack
Card Subtype: Guardian;Sword
Element: Neos
Class: Guardian
Reserve Co...
Rarity: Super Rare
Number: 202
Description: [REST]: Load Anathema's End into target unloaded Gun weapon you control.
[Class Bonus] On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.
Card Typ...
Rarity: Rare
Number: 122
Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, put the top card of your deck into your graveyard.
[Class Bonus] Linked ally gets +2 life.
Card ...
Rarity: Rare
Number: 095
Description: [Class Bonus] This card costs 2 less to activate.
Activate this card only during an opponent's recollection phase.
Target Guardian weapon you control gets +5 power until the end of your next turn.
Card Type: Action
Card Subtype: Guardian;Skill;Craft...
Rarity: Rare
Number: 155
Description: [Class Bonus] [0]: Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 power. Activate this ability only once. (To suppress an ally, banish it and return it to the field under it's owner's control at the beginning of the next end ...
Rarity: Rare
Number: 140
Description: [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Rest target Potion. If you do, it gains "On Sacrifice: Draw two card" until end of turn. (This trigger would resolve before th...
Rarity: Rare
Number: 154
Description: [Class Bonus] On Enter: Another target unit you control becomes distant.
[Level 2+] Other units you control gain ranged 1. (Multiple instances of ranged stack. Apply this effect only if your champion is level 2 or higher.)
Card Type: Ally
Card Subty...
Rarity: Rare
Number: 206
Description: If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay (2). If you do, allies you control also become distant.
Card Type: Action
Card Subtype: Ranger;Skill;Reaction
Element: U...
Rarity: Rare
Number: 022
Description: At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion.
Card Type: Regalia;Item
Card Subtype: Cleric;Artifact
Element: Norm
Class: Cleric
Memory Cost: 0...
Rarity: Rare
Number: 034
Description: Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
[REST]: Load Cascading Round into target unloaded Gun weapon you control.
On Hit: Put the top card of your deck into your graveyard.
...
Rarity: Rare
Number: 181
Description: [Class Bonus] This card costs 2 less to activate.
Reveal cards from the top of your deck until you reveal an astra element Spell card. Banish that card and put the rest on the bottom of your deck in a random order. At the beginning of your next recollec...
Rarity: Rare
Number: 205
Description: Put Demon's Aim on the bottom of your champion's lineage. Then your champion's attacks this turn gain true sight, "This attack can't be redirected by intercept", and "Choose the targets for this attack as though units didn't have taunt."
Inherited Effec...
Rarity: Rare
Number: 193
Description: Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Sacrifice Fractal of Creation: Summon a token copy of target token you control.
Card Type: Phantasia
Card Subtype: Mage;Fractal
Element: Neos
Class...
Rarity: Super Rare
Number: 057
Description: [Class Bonus] At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis.
Remove three tactic counters from Freydis: For the rest of the game, Ranger units you c...
Rarity: Super Rare
Number: 135
Description: (2), [REST], Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.
Card Type: U...
Rarity: Rare
Number: 207
Description: [Class Bonus] Ranged 2
As long as Gloamspire Wraith is distant, it has "On Hit: Recover X, where X is the amount of damage dealt by this hit." (To recover, remove that many damage counters from your champion.)
Card Type: Ally
Card Subtype: Human;Ran...
Rarity: Rare
Number: 049
Description: Brew — One Blightroot, One Herb
At the beginning of your recollection phase, put an age counter on Distilled Atrophy.
Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '