Rarity: Rare
Number: 178
Description: Allies your opponents control enter the field rested.Balance — Lunete gets +3 life as long as the amount of cards in your hand and memory are equal.
Card Type: Ally;Unique
Card Subtype: Human
Element: Water
Class: Cleric
Reserve Cost: 3
Powe...
Rarity: Super Rare
Number: 245
Description: Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.
Card Type: Action
Card Subtype: Spell
Element: Arcane
Class: Mage
Reserve Cost: 0
Speed: Fast
...
Rarity: Super Rare
Number: 042
Description: Map of Hidden Passage enters the field rested.REST, Banish Map of Hidden Passage: Until end of turn, units with stealth can't be intercepted.
Card Type: Item;Regalia
Card Subtype: Map
Element: Norm
Class: Assassin
Memory Cost: 0
Flavor...
Rarity: Rare
Number: 180
Description: Allies you control get +1 life until end of turn.[Class Bonus] Harmonize — If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.
Card Type: Action
Card Subtype: Ha...
Rarity: Super Rare
Number: 181
Description: [Level 3+] Whenever another ally card enters your graveyard from your deck, return Mistbound Cutthroat from your graveyard to the field rested.
Card Type: Ally
Card Subtype: Selkie
Element: Water
Class: Assassin
Reserve Cost: 4
Power: ...
Rarity: Super Rare
Number: 246
Description: Draw two cards into your memory then banish four cards at random from it.[Class Bonus] Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype:...
Rarity: Rare
Number: 087
Description: Deal an amount of damage to target unit equal to its owner's influence minus your influence. (A player's influence is equal to the total amount of cards in their hand and memory.)
Card Type: Action
Card Subtype: Spell
Element: Luxem
Class: Mage;...
Rarity: Super Rare
Number: 088
Description: Intercept, Vigor
On Enter: You may rest Uther. When you do, banish another target non-champion object.
On Leave: Return the banished object to the field under its owner's control rested.
Card Type: Ally;Unique
Card Subtype: Human;Warrior
Ele...
Rarity: Rare
Number: 011
Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +2power?, has pride 3, and is a Beast in addition to its other types.
Card Type: Item;Regalia
Card Subtype: Accessory;Tame...
Rarity: Rare
Number: 016
Description: [Class Bonus] On Enter: Draw a card.
REST, Banish a card with floating memory from your graveyard: Prevent the next 3 damage that would be dealt to your champion this turn.
Card Type: Item;Regalia
Card Subtype: Accessory;Assassin
Element: Water
...
Rarity: Rare
Number: 018
Description: Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
[Class Bonus] Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally...
Rarity: Rare
Number: 083
Description: [Class Bonus] [Element Bonus] Whenever this card is banished from your memory, put an enlighten counter on your champion.
Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.
Card Type: Action
Card Subt...
Rarity: Rare
Number: 086
Description: [Class Bonus] On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card."
Card Type: Attack
Card Subtype: Sword
Element: Crux
Class: Warrior
Memory Cost: 2
Power: 4
Fl...
Rarity: Super Rare
Number: 112
Description: [Class Bonus] On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit.
[Level 3+] [Memory 4+] Inzali gets +2Power
Card Type: Ally;Unique
Card Subtype: Automaton
Element: Fire
Class: Cl...
Rarity: Rare
Number: 027
Description: [Class Bonus] True Sight (Attacks using this weapon can target units with stealth.)
[Class Bonus] Spellshroud
On Kill: You may pay 2. If you do, materialize a Bullet card from your material deck.
Card Type: Weapon;Regalia
Card Subtype: Gun
Element...
Rarity: Rare
Number: 020
Description: Whenever you gather, put a refinement counter on Alchemist's Kit.
Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.
Card Type: Regalia;Item
Card Subtype: Cleric;Accessory
Element: Norm
Class: Cl...
Rarity: Rare
Number: 021
Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 life. Class Bonus: That ally also gets +2 power as long as they're retaliating. (Apply the additional effect only if your c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '