Rarity: Rare
Number: 195
Description: Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Attack
Card Sub...
Rarity: Super Rare
Number: 253
Description: Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your ...
Rarity: Ultra Rare
Number: 062
Description: [Element Bonus] You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card.[Class Bonus] REST: Banish a card at random from ...
Rarity: Rare
Number: 255
Description: This card costs 2 less to activate if your champion has dealt attack damage this turn.Until end of turn, target Sword weapon gets +3 power and "On Champion Hit: Draw a card."
Card Type: Action
Card Subtype: Spell
Element: Crux
Class: Warrior
R...
Rarity: Rare
Number: 265
Description: Target player reveals all cards in their memory. Draw a card.[Class Bonus] Put two preparation counters on your champion. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Skill
Element: L...
Rarity: Rare
Number: 061
Description: Banish Storm Tyrant's Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on t...
Rarity: Rare
Number: 275
Description: Pride 10 (This ally won't obey you unless your champion is level 10 or higher.)[Class Bonus] On Enter: Allies you control get +1 power for each Animal and/or Beast ally card in your graveyard until end of turn.
Card Type: Ally;Unique
Card Subtype: B...
Rarity: Super Rare
Number: 086
Description: [Class Bonus] Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)As long as you control a Beast ally, Fervent Beastmaster gets +1 power and +1 life.
Card Type:...
Rarity: Rare
Number: 128
Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)Destroy target ally or regalia.
Card Type: Action
Card Subtype: Spell
Ele...
Rarity: Rare
Number: 171
Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level.)Deal 1 damage to all allies and rest them. Those allies don't wake up during their controller's next wake up phase.
Card Type: Action
Card Subtype: Sp...
Rarity: Super Rare
Number: 271
Description: Glimpse 3. Draw a card.You may put an Animal or Beast ally card with reserve cost LV or less from your hand onto the field. If you do, you may change the target of an attack that targets your champion to that ally.
Card Type: Action
Card Subty...
Rarity: Rare
Number: 244
Description: Deal LV damage to target unit. (LV refers to your champion's level.)[Class Bonus] You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
Card Type: A...
Rarity: Rare
Number: 132
Description: Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way.Harmonize — If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among...
Rarity: Rare
Number: 035
Description: Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)
Card Type: Item;Regalia
Card Subtype: Bauble
Element: Norm
Class: Warrior
Memory Cost: 1
Fla...
Rarity: Super Rare
Number: 250
Description: On Enter: You may choose any amount of regalia cards from your banishment and put them into your material deck.[Class Bonus] Prevent all attack damage that would be dealt to Intangible Geist.
Card Type: Ally
Card Subtype: Spirit
Element: Cru...
Rarity: Rare
Number: 272
Description: Preserve (Put this card into your material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)Your champion gets +3 level until end of turn. You can't activate non-ally cards this turn.
Card Type: ...
Rarity: Rare
Number: 177
Description: Pride 6 (This ally won't obey you unless your champion is level 6 or higher.)[Class Bonus] Lakeside Serpent gets +1 power for each water element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
Card ...
Rarity: Rare
Number: 216
Description: [Class Bonus] This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)Other Human allies you control get +1 power as long as they're attacking.
Card Type: Ally
C...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '