Rarity: Rare
Number: 076
Description: Target player banishes three preserved cards from their material deck.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Spell
Element: Norm
...
Rarity: Rare
Number: 110
Description: [Class Bonus] On Attack: Deal 2 damage to all allies. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Attack
Card Subtype: Polearm
Element: Fire
Class: Warrior
Reserve Cost: 4
Power: 3
Flavor Text: I...
Rarity: Super Rare
Number: 084
Description: [Level 1+] On Enter: Put a buff counter on another target ally you control.
[Level 2+] Allies you control with a buff counter on them lose pride.
Card Type: Ally;Unique
Card Subtype: Human
Element: Norm
Class: Warrior;Tamer
Reserve Cost:...
Rarity: Rare
Number: 120
Description: Deal 4 damage to target ally.
[Class Bonus] [Level 3+] Deal 3 damage to each champion controlled by the same player as that ally.
Card Type: Action
Card Subtype: Spell
Element: Fire
Class: Mage
Reserve Cost: 2
Speed: Slow
Flavor Text: The ...
Rarity: Super Rare
Number: 122
Description: [Class Bonus] (2), Banish this card from your graveyard: Target fire element weapon or ally gets +2 power until end of turn.
Card Type: Ally
Card Subtype: Human
Element: Fire
Class: Warrior
Reserve Cost: 4
Power: 3
Life: 2
Flavor T...
Rarity: Rare
Number: 165
Description: Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
[Class Bonus] Weapons you control get +1 power. (Apply this effect only if your champion's class matches this card's class.)
Card Type:...
Rarity: Rare
Number: 177
Description: [Jin Bonus] Whenever another ally enters the field under your control, Fraternal Garrison gets +1 power until end of turn. (Apply this effect only if your champion is Jin.)
Card Type: Ally
Card Subtype: Human
Element: Wind
Class: Warrior
Reser...
Rarity: Rare
Number: 147
Description: At the beginning of your recollection phase, if there are three or more water element cards in your graveyard, you may sacrifice Relic of Sunken Past. If you do, draw a card.
[Class Bonus] Floating Memory
Card Type: Phantasia
Card Subtype: Artifact
...
Rarity: Super Rare
Number: 055
Description: The first card your opponents activate each turn costs 1 more to activate.
Upkeep — At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes.
Card Type: Domain;U...
Rarity: Rare
Number: 203
Description: On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire.
Card Type: Ally
Card Subtype: Human
Element: Exia
Class: Mage
Reserve Cost: 3...
Rarity: Super Rare
Number: 205
Description: [Class Bonus] On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champi...
Rarity: Rare
Number: 207
Description: Whenever you activate an exia element card, you may banish it as it resolves.
As long as there's a card banished by Fervent Lancer, it gets +2 power and must attack a champion each turn if able.
Card Type: Ally
Card Subtype: Human
Element: Exia
...
Rarity: Rare
Number: 210
Description: [Damage 25+] This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Recover 8. (To recover, remove that many damage counters from your champion.)
Card Type: Action
Card Subtype...
Rarity: Super Rare
Number: 213
Description: [Jin Bonus] This card costs 2 less to activate.
For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.
C...
Rarity: Super Rare
Number: 217
Description: Reveal all cards in your memory. You may put up to two Animal cards from among them onto the field.
Card Type: Action
Card Subtype: Skill
Element: Luxem
Class: Tamer
Reserve Cost: 3
Speed: Slow
Flavor Text: For her unmatched kindness...
Rarity: Rare
Number: 241
Description: [Class Bonus] This card costs 1 less to activate for each arcane element card in your banishment.Pride 7 (This ally won't obey you unless your champion is level 7 or higher.)On Attack: At the beginning of the next end phase, banish Arcane Elemental.
C...
Rarity: Super Rare
Number: 266
Description: Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)At the beginning of your recollection phase, put three buff counters on Arima.On Death: Put Arima into your memory.
Card Type: Ally;Unique
Card Subtype: Beast;Phoenix...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '