Rarity: Super Rare
Number: 267
Description: [Class Bonus] Efficiency (This card costs LV less to activate.)Artificer's Opus enters the field rested.Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.)
Card Type: Ally
Card Subtype: Construct;...
Rarity: Rare
Number: 200
Description: Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)[Class Bonus] Harmonize — If you've activated a Melody card this turn, draw a card.
Card Type: Action
Card Subtype: Harmony;Skill
Element:...
Rarity: Super Rare
Number: 160
Description: Upkeep — Whenever you materialize a card, sacrifice Avalon.Whenever you activate a water element card, target player puts the top two cards of their deck into their graveyard.
Card Type: Domain;Unique
Card Subtype: Isle
Element: Water
Clas...
Rarity: Rare
Number: 269
Description: This card costs 2 less to activate if no units have attacked this turn.Allies you control get +2 power and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.)...
Rarity: Rare
Number: 243
Description: Whenever you activate a Mage Spell action, wake up Conduit of the Mad Mage, and it gets +1 power until end of turn.At the beginning of your end phase, sacrifice Conduit of the Mad Mage.Floating Memory
Card Type: Ally
Card Subtype: Human
Element: A...
Rarity: Rare
Number: 022
Description: Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 life until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Item;Regalia
Card Subty...
Rarity: Rare
Number: 257
Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)[Class Bonus] [Element Bonus] Whenever you reveal Corhazi Infiltrator from your memory, you may put it onto the field.
Card Type: Ally
Card Subtype: Human
Element: Lux...
Rarity: Super Rare
Number: 077
Description: Prepare 4 (You may remove four preparation counters from your champion as you activate this card.)[Class Bonus] On Attack: If Coup de Grace was prepared, it gains critical 4. (If attack damage would be dealt by a source with critical 4, double tha...
Rarity: Rare
Number: 029
Description: [Class Bonus] Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Item;Regalia
Card Subtype: Crystal
Element: Norm
Class: Mage
Memory C...
Rarity: Rare
Number: 268
Description: [Class Bonus] This card costs 2 less to activate.For each Animal ally you control, you may put a Beast ally card from your hand onto the field.
Card Type: Action
Card Subtype: Skill
Element: Tera
Class: Tamer
Reserve Cost: 4
Speed: Slow
Fl...
Rarity: Super Rare
Number: 204
Description: Upkeep — Whenever you materialize a card, sacrifice Camelot.Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it.
Card Type: Domain;Unique
Card Subtype: Castle
Element: Wind
Cl...
Rarity: Rare
Number: 122
Description: On Enter: You may discard a fire element card. If you do, draw a card.
Card Type: Ally
Card Subtype: Human
Element: Fire
Class: Warrior
Reserve Cost: 4
Power: 2
Life: 2
Flavor Text: Graverobbers will not easily get their plunder while th...
Rarity: Rare
Number: 221
Description: Suppress up to two target allies. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)[Class Bonus] Put an enlighten counter on your champion.
Card Type: Action
Card Subtype: S...
Rarity: Rare
Number: 055
Description: [Class Bonus] Sword of Adversity gets +1 power as long as you control no allies. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Weapon;Regalia
Card Subtype: Sword
Element: Norm
Class: Warrior
Memory Cos...
Rarity: Rare
Number: 064
Description: On Enter: Draw a card. Class Bonus: Draw two cards instead. (Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Weapon;Regalia
Card Subtype: Sword
Element: Crux
Class: Warrior
Memory Cost: 2
Powe...
Rarity: Rare
Number: 226
Description: On Enter: If your champion has attacked this turn, draw a card into your memory.
Card Type: Ally
Card Subtype: Human
Element: Wind
Class: Warrior
Reserve Cost: 4
Power: 1
Life: 4
Flavor Text: Those who have seen many battlefields and liv...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '