Rarity: Rare
Number: 033
Description: [Class Bonus] This card costs 1 less to materialize.
At the beginning of your recollection phase, target ally you control gets +1 power until end of turn.
Card Type: Regalia;Item
Card Subtype: Guardian;Device
Element: Fire
Class: Guardian
Memo...
Rarity: Rare
Number: 160
Description: [Class Bonus] This card costs 1 less to activate.
Rest target Potion. If you do, the next time you activate an ability of that Potion this turn, copy that ability. You may choose new targets for the copy.
Card Type: Action
Card Subtype: Cleric;Spell...
Rarity: Super Rare
Number: 061
Description: [Class Bonus] True Sight
(4), [REST]: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs (2) less to activa...
Rarity: Rare
Number: 054
Description: Allies you control get +1 power and +1 life.
Upkeep — At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne.
Card Type: Unique;Domain
Card Subtype: Guardian;Throne
Element: Nor...
Rarity: Rare
Number: 015
Description: [REST]: Put a page counter on Worn Diary for each card in your memory.
[REST], Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary.
Card Type: Regalia;Item
Card Subtype: Cleric;Book
Eleme...
Rarity: Rare
Number: 016
Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, deal 2 damage to your champion.
[Class Bonus] Linked ally gets +2 power.
Card Type: Regalia;Item...
Rarity: Rare
Number: 017
Description: (Gun — Must be loaded to use for an attack and can’t be used with an attack card.)
[Class Bonus] On Attack: If the attacker is attacking a champion, Contraband Revolver gets +2 power for this attack.
Card Type: Regalia;Weapon
Card Subtype: Ranger;Gu...
Rarity: Rare
Number: 018
Description: [Class Bonus] Forgelight Blade gets +1 power. (Apply this effect only if your champion’s class matches this card’s class.)
On Enter: Deal 4 damage to your champion.
Card Type: Regalia;Weapon
Card Subtype: Warrior;Sword
Element: Fire
Class: Warri...
Rarity: Rare
Number: 020
Description: [Class Bonus] As long as you have four or more water element cards in your graveyard, Kustallan Longsword gets +1 power. (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Regalia;Weapon
Card Subtype: Warrior;Swo...
Rarity: Rare
Number: 021
Description: (Gun — Must be loaded to use for an attack and can’t be used with an attack card.)
[Class Bonus] Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard.
Card Type: Regalia;Weapon
Card Subtype: Ranger;Gun
...
Rarity: Rare
Number: 023
Description: Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
[Class Bonus] If damage would be dealt to linked unit, prevent 1 of that damage.
Card Type: Regalia;Item
Card Subtype: Guardian;Shield
El...
Rarity: Rare
Number: 024
Description: [Class Bonus] On Enter: Put a durability counter on Ceremonial Stormblade for each wind ally you control. (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Regalia;Weapon
Card Subtype: Warrior;Sword
Element: W...
Rarity: Rare
Number: 025
Description: [Class Bonus] On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Regalia;Weapon
Card Subtype: Ranger;Gun
Element: Wind
Class: Ra...
Rarity: Rare
Number: 185
Description: [Class Bonus] Starcalling — (1)
Rest target Potion. If you do, it gains "On Sacrifice: Until end of turn, your champion gets +4 level" until end of turn. (This trigger would resolve before the Potion's ability.)
Card Type: Action
Card Subtype: Cleri...
Rarity: Super Rare
Number: 030
Description: [Class Bonus] This card costs 1 less to materialize.
Whenever your champion is dealt four or more damage, summon an Automaton Drone token.
Card Type: Regalia;Item
Card Subtype: Guardian;Shield
Element: Neos
Class: Guardian
Memory Cost: 1...
Rarity: Rare
Number: 031
Description: At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.
Card Type: Regalia;Item
Card Subtype: Cleric;Book
Element: Neos
Class: Cleric
Memory Cost: 1
Flavor Text: “The theoretics of consumptive al...
Rarity: Rare
Number: 033
Description: Whenever an ally dies, put a prize counter on Memento Mori.
Banish Memento Mori: Draw three cards. Activate this ability only at slow speed and only if there are six or more prize counters on Memento Mori.
Card Type: Regalia;Item
Card Subtype: Guard...
Rarity: Super Rare
Number: 035
Description: [Class Bonus] On Champion Hit: Reveal the hit opponent’s memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way.
Card Type: Weapon;Regalia
Card Subtype: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '