Rarity: Rare
Number: 025
Description: On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead.
[REST], Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this ...
Rarity: Rare
Number: 010
Description: (Gun — Must be loaded to use for an attack and can’t be used with an attack card.)
[Class Bonus] You may pay (3) to activate this card from your material deck.
Card Type: Regalia;Weapon
Card Subtype: Ranger;Gun
Element: Norm
Class: Ranger
Memo...
Rarity: Rare
Number: 013
Description: Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
[Class Bonus] If damage would be dealt to linked unit while it’s attacking, prevent 3 of that damage. (This also prevents damage that would be ...
Rarity: Rare
Number: 047
Description: Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element: Norm
Class: Cle...
Rarity: Rare
Number: 014
Description: Renewable (If this card would be banished from the field or an intent, put it into its owner’s material deck instead.)
[REST]: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are p...
Rarity: Super Rare
Number: 049
Description: Pride 2
[Class Bonus] Whenever you sacrifice a Powercell, choose one—
• Put a buff counter on Automaton Slime.
• Automaton Slime gains spellshroud until end of turn.
Card Type: Ally
Card Subtype: Tamer;Automaton;Beast
Element: Norm
Class: ...
Rarity: Rare
Number: 052
Description: Pride 4
[Level 3+] This card costs 2 less to activate.
[Class Bonus] On Enter: Geldus gains your choice of spellshroud or taunt until the beginning of your next turn.
Card Type: Ally
Card Subtype: Tamer;Beast;Bull
Element: Norm
Class: Tamer
Re...
Rarity: Super Rare
Number: 081
Description: [Polkhawk Bonus] This card costs 3 less to activate.
Your champion’s first attack using a Gun weapon during your next turn gets +10 power.
Card Type: Action
Card Subtype: Ranger;Skill
Element: Fire
Class: Ranger
Reserve Cost: 7
Speed: ...
Rarity: Rare
Number: 084
Description: [Class Bonus] On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 power until end of turn. If that ally is an Automaton, summon a Powercell token rested.
Card Type: Ally
Card Subtype: Tamer;Automaton
Element: Fire
...
Rarity: Rare
Number: 122
Description: You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ac...
Rarity: Rare
Number: 126
Description: [Class Bonus] [Level 2+] Taunt (While awake, this unit must be targeted before other units you control during your opponents’ attack declarations if able.)
Whenever Powered Defender is dealt damage, summon a Powercell token.
Card Type: Ally
Card Sub...
Rarity: Rare
Number: 187
Description: [Class Bonus] This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.
Card Type: Action
Card Subtype: Cleric;Spell;Reacti...
Rarity: Rare
Number: 211
Description: Ranged 5, Stealth
On Death: Put Shadecursed Hunter on the bottom of your champion's lineage.
Inherited Effect: This object has -2 life.
Card Type: Ally
Card Subtype: Ranger;Curse;Human
Element: Umbra
Class: Ranger
Reserve Cost: 2
Power: 2
...
Rarity: Rare
Number: 146
Description: [REST], Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard.
Upkeep — At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice S...
Rarity: Rare
Number: 135
Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
[Class Bonus] On Enter: If Blessed Clergy is imbued, target player can’t play more than two cards during their ne...
Rarity: Rare
Number: 114
Description: [Class Bonus] As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.
Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.
Card Type: Action
...
Rarity: Rare
Number: 139
Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '