Rarity: Rare
Number: 179
Description: As an additional cost to activate this card, discard a Curse card from a champion’s lineage.
Deal X damage to all units where X is the reserve cost of the discarded card.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Umbra
Class: Cleric
...
Rarity: Rare
Number: 213
Description: This card costs 1 less to activate for each Curse card in each champion's lineage.
Each player draws two cards into their memory. Then deal 4 damage to each champion controlled by players with six or more cards in their memory.
Card Type: Action
Car...
Rarity: Super Rare
Number: 186
Description: [Class Bonus] On Champion Hit: If there are one or more Curse cards in the hit champion’s lineage, wake up the attacker and draw a card. (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Attack
Card Subtyp...
Rarity: Rare
Number: 190
Description: Imbue 2 On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally.
At the beginning of each opponent’s recollection phase, that player puts a debuff counter on an ally they control. If they don’t, deal 2 unpreventable d...
Rarity: Super Rare
Number: 214
Description: All units you control become distant, then put Violet Haze on the bottom of target champion's lineage.
Inherited Effect: This object has -2 life.
Card Type: Action
Card Subtype: Ranger;Curse;Spell
Element: Umbra
Class: Ranger
Reserve Cos...
Rarity: Uncommon
Number: 023
Description: Class Locked (Play this card only if your champion's class matches this card's class.)
As you gain this boon, choose an ally and it becomes fostered.
Card Type: Lesser Boon
Card Subtype: Guardian;Spell
Element: Norm
Class: Guardian
Reserve...
Rarity: Uncommon
Number: 032
Description: Level Locked 1 (Play this card only if your champion's base level is 1 or higher.)
Your champion is a Warrior class in addition to their other types.
Card Type: Lesser Boon
Card Subtype: Warrior;Spell
Element: Norm
Class: Warrior
Reserve C...
Rarity: Uncommon
Number: 015
Description: [Level 2+] This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.
Card Type: Action
Card...
Rarity: Uncommon
Number: 043
Description: At the beginning of your recollection phase, draw a card into your memory. Trigger this ability only twice.
Card Type: Lesser Boon
Card Subtype: Mage;Spell
Element: Norm
Class: Mage
Reserve Cost: 8
Speed: Slow
Flavor Text: Time passes ...
Rarity: Uncommon
Number: 294
Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
On Enter: If Windmill Engineer is imbued, draw a card into your memory.
Card Type: Ally
Card Subtype: Ran...
Rarity: Uncommon
Number: 248
Description: Retort 3
Cardistry — (3): Look at the top three cards of your deck. Put one of them into your graveyard and the rest back on top of your deck in any order. This ability costs (1) less to activate for each Suited object you control with different res...
Rarity: Uncommon
Number: 342
Description: Activate this card only during an opponent's recollection phase.
Draw a card into your memory.
[Class Bonus] The next card that opponent activates this turn costs (1) more to activate for every eight damage counters on your champion.
Card Type: Ac...
Rarity: Uncommon
Number: 253
Description: Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Return target ally you control to its owner's hand.
Card Type: Ally
Card Subtype: Guardian;Human
Element: Wind
Clas...
Rarity: Uncommon
Number: 005
Description: [Class Bonus] On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
(1), [REST]: Prevent the next 1 damage that would be dealt to your champion this turn.
Card Type: Regalia;Item
Card Subtype: Cleric...
Rarity: Uncommon
Number: 168
Description: [Class Bonus] On Enter: Put a buff counter on another target ally you control. If that ally is a Beast, put two buff counters on it instead.
[Class Bonus] Floating Memory
Card Type: Ally
Card Subtype: Tamer;Human
Element: Norm
Class: Tamer
...
Rarity: Uncommon
Number: 284
Description: [Class Bonus] At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Phantasia
Card Subtype: Tamer;Slime;Spell
Element: Wind
Class: Tame...
Rarity: Uncommon
Number: 309
Description: Deal D6+D6 damage to target ally. (Roll a six-sided die to determine each instance of D6 as this effect resolves.)
Card Type: Action
Card Subtype: Mage;Spell
Element: Arcane
Class: Mage
Reserve Cost: 2
Speed: Fast
Flavor Text: "My ligh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '