Rarity: Uncommon
Number: 146
Description: [Silvie Bonus] This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)
Put a buff counter on each Slime ally you control.
Card Type: Action
Card Subtype: Tamer;Sl...
Rarity: Uncommon
Number: 145
Description: Prepare 3
On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 Power.
Card Type: Attack
Card ...
Rarity: Uncommon
Number: 371
Description: On Enter: If you control three or more tokens, draw a card into your memory.
On Attack: If you control three or more tokens, recover 3.
Card Type: Ally
Card Subtype: Cleric;Automaton
Element: Neos
Class: Cleric
Reserve Cost: 3
Power: 1
...
Rarity: Uncommon
Number: 296
Description: Suppress target ally or regalia. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Card Type: Action
Card Subtype: Cleric;Mage;Spell
Element: Wind
Class: Cleric;Ma...
Rarity: Uncommon
Number: 346
Description: [Class Bonus] As long as the attacker is attacking using a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit."
Card Type: Attack
Card Subtype: Warrior;Polearm
Element: Exia
Class: Warrio...
Rarity: Uncommon
Number: 308
Description: Scavenge 6 for an arcane element card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your d...
Rarity: Uncommon
Number: 142
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Retort 2, Vigor
Card Type: Ally
Card Subtype: Warrior;Human
Element: Exalted
Class: Warrior
Reserve Cost: 3
Power: 3
Life: 4
Flavor Tex...
Rarity: Uncommon
Number: 286
Description: The next Horse ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory. The next Horse ally card you activate this turn costs (2) less to activate.
Card Type: Action
Card Subtype: Tamer;Ho...
Rarity: Uncommon
Number: 251
Description: Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
[Class Bonus] On Hit: Look at the top card of your deck. You may put that card into your graveyard.
Card Type: Ally
Card Subtype: Guardian;Automaton
Element: Water
C...
Rarity: Uncommon
Number: 028
Description: Banish Trivial Trinket: Target opponent puts the top three cards of their deck into their graveyard.
Card Type: Regalia;Item
Card Subtype: Cleric;Accessory
Element: Norm
Class: Cleric
Memory Cost: 0
Flavor Text: Cast aside your possessio...
Rarity: Uncommon
Number: 165
Description: Activate this card only during an opponent's recollection phase.
Your champion gains stealth until end of turn.
Card Type: Action
Card Subtype: Assassin;Skill;Reaction
Element: Norm
Class: Assassin
Reserve Cost: 3
Speed: Fast
Flavor Te...
Rarity: Uncommon
Number: 156
Description: Cardistry — (3): Target Suited ally you control gets +2 Life until end of turn. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Card Type: Ally
Card Subtyp...
Rarity: Uncommon
Number: 129
Description: Equestrian — As long as you control a Horse ally, Reliable Cavalier gets +3 Power.
Card Type: Ally
Card Subtype: Warrior;Human
Element: Norm
Class: Warrior
Reserve Cost: 3
Power: 1
Life: 3
Flavor Text: The warrior and her horse are u...
Rarity: Uncommon
Number: 163
Description: Banish Unforgotten Will and put an omen counter on it. If you do, draw a card into your memory.
As long as Unforgotten Will is an omen, cards you activate with reserve cost 3 cost 1 more to activate.
Card Type: Action
Card Subtype: Guardian;Skil...
Rarity: Uncommon
Number: 407
Description: Draw a card.
You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.
Card Type: Action
Card Subt...
Rarity: Uncommon
Number: 391
Description: Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)
Draw a card.
Card Type: Action
Card Subtype: Mage;Spell
Element: Tera
Class: Mage
R...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '