Rarity: Uncommon
Number: 155
Description: Reveal any amount of Suited cards from your memory. Depending on the length of the longest consecutive streak of reserve costs among cards revealed this way and Suited allies you control—
• 2, 3, or 4— Draw a card.
• 5 or 6— Draw two cards.
• 7 or m...
Rarity: Uncommon
Number: 368
Description: Summon an Automaton Drone token rested with a buff counter on it.
Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Card Type: Action
Card S...
Rarity: Uncommon
Number: 247
Description: As long as you control a Chessman Bishop ally, this card costs 1 less to activate.
Negate target card activation unless its controller pays (1). If that card has an odd reserve cost, negate its activation unless its controller pays (3) instead. (Zer...
Rarity: Uncommon
Number: 289
Description: Summon two Vacuous Servant tokens rested. Then if you have three or more omens, wake them up.
Card Type: Action
Card Subtype: Guardian;Spell
Element: Wind
Class: Guardian
Reserve Cost: 4
Speed: Slow
Flavor Text: "For Aurefall, we stand...
Rarity: Uncommon
Number: 132
Description: [Alice Bonus] As long as you've activated a Command card this turn, this card costs 2 less to activate.
Choose one—
• Target Chessman ally gets +3 Life until end of turn.
• Negate target card activation if a Chessman ally is attacking.
Card Type: ...
Rarity: Uncommon
Number: 389
Description: Reveal the top card of your deck and put it into your material deck preserved.
Draw a card into your memory.
Card Type: Action
Card Subtype: Mage;Skill
Element: Tera
Class: Mage
Reserve Cost: 1
Speed: Fast
Rarity: Uncommon
Number: 158
Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class)
Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 Power and +3 Life until end of tu...
Rarity: Uncommon
Number: 318
Description: [Class Bonus] Starcalling — (2) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Gather four times.
Card Type: Acti...
Rarity: Uncommon
Number: 108
Description: For each different reserve cost among objects you control and cards in your graveyard, put an enlighten counter on your champion.
Card Type: Action
Card Subtype: Cleric;Mage;Skill
Element: Norm
Class: Cleric;Mage
Reserve Cost: 5
Speed: S...
Rarity: Uncommon
Number: 134
Description: The next time each ally would be dealt non-combat damage this turn, prevent 4 of that damage.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element: Norm
Class: Cleric
Reserve Cost: 2
Speed: Fast
Flavor Text: "I'll protect my f...
Rarity: Uncommon
Number: 366
Description: Draw a card. If you control eight or more objects, draw a card into your memory.
Card Type: Action
Card Subtype: Mage;Spell
Element: Neos
Class: Mage
Reserve Cost: 0
Speed: Fast
Flavor Text: Strength in numbers.
Rarity: Uncommon
Number: 234
Description: [Class Bonus] Ranged 3 (As long as this unit is distant, its attacks get +3 Power.)
On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.
Card Type: Ally
Card Sub...
Rarity: Uncommon
Number: 189
Description: On Attack: You may discard a card. If you do, draw a card.
Card Type: Ally
Card Subtype: Warrior;Human
Element: Fire
Class: Warrior
Reserve Cost: 2
Power: 1
Life: 2
Flavor Text: “War is upon us. Spread the word!”
Rarity: Uncommon
Number: 231
Description: At the beginning of your recollection phase, remove up to two durability counters from Glacier Remnants. Then recover X, where X is the amount of counters removed this way.
Floating Memory
Card Type: Domain
Card Subtype: Guardian;Siegeable;Ruins...
Rarity: Uncommon
Number: 091
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Prevent the next 4 damage that would be dealt to target unit this turn. Draw a card into your memory.
Card Type: Action
Card Subtype: Guardian;Skil...
Rarity: Uncommon
Number: 195
Description: Gain control of target ally with 2 Power or less until end of turn. Wake up that ally.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Fire
Class: Cleric
Reserve Cost: 3
Speed: Slow
Flavor Text: "Did that stubborn Enoch trouble y...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '