Rarity: Legendary
Number: DTD047
Description: When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chai...
Rarity: Majestic
Number: DTD137
Description: Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's [1 Resource] cost, you may play it from your banished zone without paying its [1 Resource] cost.)
When the combat chain closes, each hero who has lost [Life] ...
Rarity: Majestic
Number: DTD170
Description: You may play this from your banished zone. If you do, it enters the arena with a doom counter. At the start of your turn, destroy this unless you remove a doom counter from it. If a hero would draw a card during an action phase, instead they bani...
Rarity: Majestic
Number: DTD212
Description: Viserai Specialization (You may only have this in your deck if your hero is Viserai.) The next Runeblade attack action card you play this turn costs [1 Resource] less to play for each Runechant you control.Go again
Card Type: Action
Class: Ru...
Rarity: Rare
Number: DTD216
Description: Illusionist auras you control are weapons with 5 base [Power] and "Once per Turn Action — [2 Resource]: Attack"
Card Type: Weapon
Card SubType: Orb (2H)
Class: Illusionist
Rarity: Majestic
Number: DTD169
Description: When this attacks, banish the top card of your deck. This gets -X [Power], where X is the pitch value of the card banished this way.Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
Card Type: ...
Rarity: Rare
Number: DTD205
Description: Once per Turn Action — [3 Resource]: Attack The first time this is defended by a non-equipment card each turn, halve the base [Defense] of target defending card, rounded up. (3 becomes 2.)
Card Type: Weapon
Card SubType: Axe (2H)
Class: Warrior...
Rarity: Rare
Number: DTD026
Description: Attack action cards get -1 [Power] while defending this.
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more [Power], destroy this and close the combat chain.)
Card Ty...
Rarity: Rare
Number: DTD135
Description: Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.)
Once per Turn Action — [Life]: Attack
When this hits, create a Runechant token.
Card Type: Weapon
Card SubType: Flail (1H)
Class: Runeblade
Talent: Shadow
...
Rarity: Majestic
Number: DTD111
Description: As an additional cost to play this, banish your hand. Draw a card for each card with blood debt banished this way. Your Brute and Shadow attacks get +X [Power] this turn, where X is number of cards with 6 or more POWER banished this way.Go again
...
Rarity: Rare
Number: DTD029
Description: When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist Attack action card with 6 or more [Power], destroy this and close the combat chain.)
Card Type: Action
Card SubType: Attack
Class: Illusionist
...
Rarity: Rare
Number: DTD146
Description: Rune Gate (If you control Runechants equal to or greater than Deathly Wail's [1 Resource] cost, you may play it from your banished zone without paying its [1 Resource] cost.) When the combat chain closes, create Runechant tokens equal to the number o...
Rarity: Majestic
Number: DTD198
Description: Lexi Specialization (You may only have this in your deck if your hero is Lexi.)
Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again
Unity - Wh...
Rarity: Majestic
Number: DTD209
Description: The next time you would be dealt lethal damage this turn, you may banish Minerva Themis from your hand or arsenal to prevent that damage.
Card Type: Instant
Class: Warrior
Cost: 3
Pitch Value: 3
Flavor Text: "No amount of retribution ca...
Rarity: Majestic
Number: DTD197
Description: Oldhim Specialization (You may only have this in your deck if your hero is Oldhim.)
Freeze up to 1 equipment, item, and/or ally each hero controls. (A frozen object can't be played or activated.)
Unity - When this defends together with a card fro...
Rarity: Majestic
Number: DTD201
Description: While this is in any zone, its [1 Resource] cost to play, [Power], and [Defense] can't be modified. (They can not be increased or decreased.)
Card Type: Action
Card SubType: Attack
Class: Brute
Cost: 1
Pitch Value: 1
Power: 6
Defens...
Rarity: Rare
Number: DTD147
Description: Rune Gate (If you control Runechants equal to or greater than Deathly Wail's [1 Resource] cost, you may play it from your banished zone without paying its [1 Resource] cost.) When the combat chain closes, create Runechant tokens equal to the number o...
Rarity: Rare
Number: DTD148
Description: Rune Gate (If you control Runechants equal to or greater than Deathly Wail's [1 Resource] cost, you may play it from your banished zone without paying its [1 Resource] cost.) When the combat chain closes, create Runechant tokens equal to the number o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '