Rarity: Rare
Number: DTD018
Description: When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm (When this is defended by a non-Illusionist Attack action card with 6 or more [Power], destroy this and close the combat chain.)
Card Type: Action
Card...
Rarity: Rare
Number: DTD143
Description: Rune Gate (If you control Runechants equal to or greater than Deathly Delight's [1 Resource] cost, you may play it from your banished zone without paying its [1 Resource] cost.)When the combat chain closes, gain [Life] equal to the number of heroes w...
Rarity: Rare
Number: DTD224
Description: At the beginning of your end phase, put a -1 [Defense] counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Card Type: Equipment
Card SubType: Arms
Class: Generic
Defense Value: 2
Rarity: Rare
Number: DTD225
Description: At the beginning of your end phase, put a -1 [Defense] counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Card Type: Equipment
Card SubType: Legs
Class: Generic
Defense Value: 2
Rarity: Rare
Number: DTD223
Description: At the beginning of your end phase, put a -1 [Defense] counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Card Type: Equipment
Card SubType: Chest
Class: Generic
Defense Value: 2
Rarity: Rare
Number: DTD113
Description: As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more [Power] is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
...
Rarity: Rare
Number: DTD172
Description: If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life]...
Rarity: Rare
Number: DTD083
Description: When this attacks a Shadow hero, it gets +1 [Power].
When this hits a hero, you may turn a card in their banished zone face-down.
Card Type: Action
Card SubType: Attack
Talent: Light
Cost: 1
Pitch Value: 2
Power: 4
Defense Value: 3
Rarity: Rare
Number: DTD119
Description: As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +4 [Power].
Go again
Card Type: Action
Class: Brute
Talent: Shadow
Cost: 0
Pitch Value: 2
Defense Value: 3
Rarity: Rare
Number: DTD177
Description: You may play this from your banished zone. If you do, it costs [2 Resource] less to play.Gain 2 [Life]Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
Card Type: Action
Talent: Shadow
Cost: 3
...
Rarity: Rare
Number: DTD057
Description: As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1 [Power].
Card Type: Action
Card SubType: Attack
Class: Warrior
T...
Rarity: Rare
Number: DTD088
Description: If a card has been put into your hero's soul this turn, you may play this as though it were an instant.Destroy target red aura.
Card Type: Action
Talent: Light
Cost: 3
Pitch Value: 1
Defense Value: 2
Rarity: Rare
Number: DTD115
Description: If you've banished a card with 6 or more [Power] this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
Card Type: Ac...
Rarity: Rare
Number: DTD180
Description: You may play this from your banished zone. If you do, it costs [2 Resource] less to play.
Target hero banishes the top card of their deck. If it's blue, they lose 1 [Life].Blood Debt (While this is in your banished zone, at the beginning of your end ...
Rarity: Rare
Number: DTD179
Description: You may play this from your banished zone. If you do, it costs [2 Resource] less to play.
Target hero banishes the top card of their deck. If it's yellow, they lose 1 [Life].Blood Debt (While this is in your banished zone, at the beginning of your en...
Rarity: Rare
Number: DTD084
Description: When this attacks a Shadow hero, it gets +1 [Power].
When this hits a hero, you may turn a card in their banished zone face-down.
Card Type: Action
Card SubType: Attack
Talent: Light
Cost: 1
Pitch Value: 3
Power: 3
Defense Value: 3
Rarity: Rare
Number: DTD003
Description: Once per Turn Instant — [2 Resource]: Target angel attack or attack action card with Herald in its name gets go again.
Card Type: Weapon
Card SubType: Scepter (2H)
Class: Illusionist
Talent: Light
Rarity: Rare
Number: DTD059
Description: As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1 [Power].
Card Type: Action
Card SubType: Attack
Class: Warrior
T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '