Rarity: Rare
Number: DTD056
Description: Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain [1 Resource].
Card Type: Action
Card SubType: Attack
Class: Warrior
Talent: Light
Cost: 0
Pitch Value: 2
Power: 3
Defense Value: 3
Flavor Tex...
Rarity: Rare
Number: DTD114
Description: As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more [Power] is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
...
Rarity: Rare
Number: DTD116
Description: If you've banished a card with 6 or more [Power] this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
Card Type: Ac...
Rarity: Rare
Number: DTD117
Description: If you've banished a card with 6 or more [Power] this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
Card Type: Ac...
Rarity: Rare
Number: DTD120
Description: As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +3 [Power].
Go again
Card Type: Action
Class: Brute
Talent: Shadow
Cost: 0
Pitch Value: 3
Defense Value: 3
Rarity: Rare
Number: DTD178
Description: You may play this from your banished zone. If you do, it costs [2 Resource] less to play.
Target hero banishes the top card of their deck. If it's red, they lose 1 [Life].Blood Debt (While this is in your banished zone, at the beginning of your end p...
Rarity: Rare
Number: DTD020
Description: When this hits, put it into your hero's soul and put up to 1 card with Phantasm from your graveyard on top of your deck.
Phantasm (When this is defended by a non-Illusionist Attack action card with 6 or more [Power], destroy this and close the combat...
Rarity: Rare
Number: DTD112
Description: As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more [Power] is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
...
Rarity: Rare
Number: DTD118
Description: As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +5 [Power].
Go again
Card Type: Action
Class: Brute
Talent: Shadow
Cost: 0
Pitch Value: 1
Defense Value: 3
Rarity: Rare
Number: DTD025
Description: Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist Attack action c...
Rarity: Rare
Number: DTD087
Description: If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 1 [Life]
Card Type: Action
Talent: Light
Cost: 1
Pitch Value: 3
Defense Value: 2
Rarity: Rare
Number: DTD019
Description: When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm (When this is defended by a non-Illusionist Attack action card with 6 or more [Power], destroy this and close the combat chain.)
Card Type: Action
Card...
Rarity: Rare
Number: DTD082
Description: When this attacks a Shadow hero, it gets +1 [Power].
When this hits a hero, you may turn a card in their banished zone face-down.
Card Type: Action
Card SubType: Attack
Talent: Light
Cost: 1
Pitch Value: 1
Power: 5
Defense Value: 3
Rarity: Rare
Number: DTD173
Description: If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life]...
Rarity: Rare
Number: DTD176
Description: You may play this from your banished zone. If you do, it costs [2 Resource] less to play.Gain 2 [Life]Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
Card Type: Action
Talent: Shadow
Cost: 3
...
Rarity: Rare
Number: DTD175
Description: You may play this from your banished zone. If you do, it costs [2 Resource] less to play.Gain 3 [Life]Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
Card Type: Action
Talent: Shadow
Cost: 3
...
Rarity: Rare
Number: DTD145
Description: Rune Gate (If you control Runechants equal to or greater than Deathly Delight's [1 Resource] cost, you may play it from your banished zone without paying its [1 Resource] cost.)When the combat chain closes, gain [Life] equal to the number of heroes w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '