Rarity: Common
Number: DTD166
Description: If your hero would be dealt damage, you may banish this to prevent 2 of that damage.Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
Card Type: Equipment
Card SubType: Chest
Talent: Shadow
Rarity: Common
Number: DTD101
Description: The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Card Type: Instant
Talent: Light
Cost: 0
Pitch Value: 2
Flavor Text: "Each and every soldier, a ray of light that completes the dawn." - Magister of Defe...
Rarity: Common
Number: DTD233
Description: When you play a non-attack action card, destroy this and the card gets go again.
Card Type: Token
Card SubType: Aura
Class: Generic
Rarity: Common
Number: DTD121
Description: If you've banished a card with 6 or more [Power] this turn, this gets +1 [Power]. blood debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)
Card Type: Action
Card SubType: Attack
Class: Brute
Talen...
Rarity: Common
Number: DTD043
Description: Target attack action card with Herald in its name gets +3 [Defense].
Card Type: Instant
Class: Illusionist
Talent: Light
Cost: 0
Pitch Value: 3
Flavor Text: Faith is the cloak that shall warm us against the chill of the night.
Rarity: Common
Number: DTD074
Description: The next attack you charge this turn gets +1 [Power].
Go again
Card Type: Action
Class: Warrior
Talent: Light
Cost: 0
Pitch Value: 3
Defense Value: 3
Flavor Text: "We give our ives this day for all the tomorrows to come." - Templar Ti...
Rarity: Common
Number: DTD073
Description: The next attack you charge this turn gets +2 [Power].
Go again
Card Type: Action
Class: Warrior
Talent: Light
Cost: 0
Pitch Value: 2
Defense Value: 3
Flavor Text: "We give our ives this day for all the tomorrows to come." - Templar Ti...
Rarity: Common
Number: DTD072
Description: The next attack you charge this turn gets +3 [Power].
Go again
Card Type: Action
Class: Warrior
Talent: Light
Cost: 0
Pitch Value: 1
Defense Value: 3
Flavor Text: "We give our ives this day for all the tomorrows to come." - Templar Ti...
Rarity: Common
Number: DTD066
Description: As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.
Card Type: Action
Card SubType: Attack
C...
Rarity: Common
Number: DTD068
Description: As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.
Card Type: Action
Card SubType: Aura
Cla...
Rarity: Common
Number: DTD067
Description: As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.
Card Type: Action
Card SubType: Attack
C...
Rarity: Common
Number: DTD042
Description: Target attack action card with Herald in its card name gets +4 [Defense].
Card Type: Instant
Class: Illusionist
Talent: Light
Cost: 0
Pitch Value: 2
Flavor Text: Faith is the cloak that shall warm us against the chill of the night.
Rarity: Common
Number: DTD033
Description: Target attack action card with Herald in its card name gets go again.
Your next angel attack this turn gets +1 [Power].
Card Type: Instant
Class: Illusionist
Talent: Light
Cost: 0
Pitch Value: 2
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '