Rarity: U
#: 236
Creature Type or Sub Type: Artifact
Rules Text Contains: Flying
Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue.
2: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn.
Rarity: U
#: 187
Creature Type or Sub Type: Creature — Beast
P: 4
T: 4
Rules Text Contains: When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting ...
Rarity: U
#: 148
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature.
Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
Flavor: Only the quartermaster wept for their loss.
Rarity: U
#: 162
Creature Type or Sub Type: Artifact
Rules Text Contains: 1, T, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of next turn, you may play that card.
Unearth 1R (1R: Return this card from your graveyard to the ba...
Rarity: U
#: 249
Creature Type or Sub Type: Artifact Creature — Construct
P: 8
T: 8
Rules Text Contains: Vigilance
Ward 4 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)
When Su-Chi Cave Guard dies, add eigh...
Rarity: U
#: 103
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponent control get -1/-1 until end of turn.
Flavor: Mishra was gone—all that remained was a machine wearing his face.
Rarity: U
#: 29
Creature Type or Sub Type: Creature — Human Artificer
P: 2
T: 3
Rules Text Contains: Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.
Flavor: "She'll only fly once. Make it count!"
Rarity: U
#: 178
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "T: Add C. This mana can't be spent to cast a nonartifact spell.")
Flavor: Few relics excited Fallaji archaeologists more than ...
Rarity: U
#: 74
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 1
Rules Text Contains: Flash
Flying
When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Senti...
Rarity: U
#: 232
Creature Type or Sub Type: Artifact Creature — Shapeshifter
P: 5
T: 5
Rules Text Contains: 1: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
Flavor: Unable to settle on just one versatile being, Urza ...
Rarity: U
#: 65
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
Flavor: Though neither brother cared to admit it, flying the ancient thopter was their last...
Rarity: U
#: 166
Creature Type or Sub Type: Creature — Human Druid
P: 1
T: 1
Rules Text Contains: 2G: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
Flavor: "This metal belonged to Argoth before it was ripped from the ground. Now it belon...
Rarity: U
#: 109
Creature Type or Sub Type: Sorcery
Rules Text Contains: This spell costs 3 less to cast if it targets a creature card with mana value 3 or less.
Return target creature card from your graveyard to the battlefield.
Flavor: Dying for the cause is overrated.
Rarity: U
#: 13
Creature Type or Sub Type: Legendary Creature — Human Artificer
P: 3
T: 3
Rules Text Contains: Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact card from your graveyard to your hand.
F...
Rarity: U
#: 209
Creature Type or Sub Type: Creature — Phyrexian Human Cleric
P: 2
T: 3
Rules Text Contains: When Evangel of Synthesis enters the battlefield, draw a card, then discard a card.
As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has...
Rarity: U
#: 213
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 2
Rules Text Contains: When Hero of the Dunes enters the battlefield, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Creatures you control with mana ...
Rarity: U
#: 210
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 3
Rules Text Contains: First strike
Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
Flavor: "The Burnished Banner will ...
Rarity: U
#: 90
Creature Type or Sub Type: Creature — Phyrexian Human
P: 4
T: 4
Rules Text Contains: When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle.
Flavor: "Machines feel no fear, no sorro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '