Rarity: U
#: 7
Creature Type or Sub Type: Creature — Human Artificer
P: 3
T: 2
Rules Text Contains: When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (They're artifacts with "T: Add C. This mana can't be spent to...
Rarity: U
#: 136
Creature Type or Sub Type: Creature — Dinosaur Beast
P: 4
T: 3
Rules Text Contains: Trample
Players can't gain life.
Flavor: "Don't excavate too far into those canyons. I promised your parents I'd return you in one piece."
—Tocasia
Rarity: U
#: 198
Creature Type or Sub Type: Artifact Creature — Golem
P: 3
T: 6
Rules Text Contains: Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2G | 1/3
T: Add an amount of G equal to Cradle Clearcutter's power.
F...
Rarity: U
#: 174
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power ...
Rarity: U
#: 207
Creature Type or Sub Type: Creature — Human Artificer
P: 3
T: 4
Rules Text Contains: Creatures you control have "T: Add C. This mana can't be spent to cast a nonartifact spell."
Whenever you cast an artifact spell with mana value 6 or greater, draw a card.
Flavor: S...
Rarity: U
#: 252
Creature Type or Sub Type: Artifact
Rules Text Contains: Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay 1. If you do, draw a card.
Flavor: "Achieving perfection is simple. Watch, I'll do it twice."
—Mishra
Rarity: U
#: 126
Creature Type or Sub Type: Enchantment
Rules Text Contains: 3R: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
Flavor: "You want it good, fast, or cheap? You can't have all...
Rarity: U
#: 27
Creature Type or Sub Type: Enchantment
Rules Text Contains: When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters the battlefield, you gain 2 life and create a tapped Powe...
Rarity: U
#: 246
Creature Type or Sub Type: Artifact Creature — Wizard
P: 4
T: 4
Rules Text Contains: Trample
Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
Flavor: Reports differed on whether the figure w...
Rarity: U
#: 221
Creature Type or Sub Type: Creature — Spider
P: 3
T: 3
Rules Text Contains: Reach
When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each ...
Rarity: U
#: 201
Creature Type or Sub Type: Artifact
Rules Text Contains: X, T, Sacrifice Mask of the Jadecrafter: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery.
Unearth 2G (2G: Return this card from your graveyard to the battlefield. Exile it at the be...
Rarity: U
#: 54
Creature Type or Sub Type: Creature — Human Wizard
P: 2
T: 5
Rules Text Contains: 3: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
Flavor: "What you call magic, I call the power of memory."
Rarity: U
#: 45
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.
• Counter target activated or triggered ability.
Rarity: U
#: 104
Creature Type or Sub Type: Creature — Phyrexian Horror
P: 1
T: 3
Rules Text Contains: Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.
When Gurgling Anointer dies, return another target creature card with mana value less t...
Rarity: U
#: 15
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create four 1/1 colorless Soldier artifact creature tokens.
Flavor: "I need an army, not a masterpiece. Accelerate output, whatever it takes."
—Urza, notes to his engineers
Rarity: U
#: 114
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
Flavor: Glacian built his automatons to last, and last they did, be...
Rarity: U
#: 50
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flavor...
Rarity: U
#: 214
Creature Type or Sub Type: Creature — Human Artificer
P: 2
T: 2
Rules Text Contains: When Junkyard Genius enters the battlefield, create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.")
1BR, Sacrifice...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '