Rarity: M
#: 29
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
Rarity: R
#: 23
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to i...
Rarity: M
#: 13
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Rarity: M
#: 146
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback 5RR (You may cast this card fro...
Rarity: M
#: 30
Creature Type or Sub Type: Sorcery
Rules Text Contains: Each player shuffles the cards from their hand into their library, then draws that many cards.
Rarity: M
#: 12
Creature Type or Sub Type: Sorcery
Rules Text Contains: Creature spells you control can't be countered.
Nontoken creatures you control have riot.
Rarity: M
#: 14
Creature Type or Sub Type: Artifact Creature — Beast
Rules Text Contains: Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1
Rarity: M
#: 22
Creature Type or Sub Type: Legendary Creature — Phyrexian Dragon Skeleton
P: 4
T: 4
Rules Text Contains: Flying, infect
B: Venom gains haste until end of turn.
BB: Regenerate Venom.
Rarity: M
#: 24
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 3
T: 2
Rules Text Contains: Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
WUBRG: Untap all attacking creatures. They gain t...
Rarity: R
#: 258
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip 3
Flavor: "I ...
Rarity: M
#: 4
Creature Type or Sub Type: Legendary Creature — Mutant Ninja Turtle
P: 4
T: 4
Rules Text Contains: Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two comm...
Rarity: R
#: 23
Creature Type or Sub Type: Legendary Creature — Goblin Human Villain
P: 3
T: 3
Rules Text Contains: Flying
Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.
Whenever you discard a land card, create a tapped Treasure token.
Rarity: R
#: 347
Creature Type or Sub Type: Artifact
Rules Text Contains: Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
1BG, T, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
F...
Rarity: R
#: 40
Creature Type or Sub Type: Creature — Faerie Wizard
P: 4
T: 2
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Flavor: To the High Fae, spells that take a human years to mast...
Rarity: R
#: 180
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, you draw a card and you lose 1 life.
Flavor: A spark of resistance against a tide of corruption.
Rarity: M
#: 32
Creature Type or Sub Type: Legendary Enchantment Creature — Spider
P: 3
T: 5
Rules Text Contains: Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Rarity: M
#: 306/280
Creature Type or Sub Type: Instant
Rules Text Contains: Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Flavor: Sarkhan wandered into a tomb and ba...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '